FFPC Main Event rules and prizes
Researched 2026-09-10 from the official FFPC rules (2026 League Rules, Main Event page, Rules Explained).
Format
- 12-team leagues, 20-round draft, 20-man roster, no IR, no trades.
- Draft order: plain serpentine. Official wording: "1-12 in round one, 12-1 in round 2, 1-12 in round 3, etc." There is no third-round reversal. From slot 3 our picks are 3, 22, 27, 46, 51, 70, 75, 94, 99, 118, 123, 142, 147, 166, 171, 190, 195, 214, 219, 238.
- Starting lineup (11): QB, 2 RB, 2 WR, TE, 2 FLEX (RB/WR/TE), K, D/ST. Bench 9.
- Weekly lineups (not best ball). Player locks at his game's kickoff.
- Waivers: blind-bid FAAB, $1,000 for the season, runs Wednesday 11 PM ET and Sunday 10 AM ET. Only the 4 playoff teams can add players in weeks 13-14.
- Week 1 special rule: because drafts run after the Wednesday/Thursday openers, every team may set or edit its week 1 lineup retroactively for those games.
- 60-second clock in live/online drafts.
Scoring (FFPC standard)
| Category | Points |
|---|---|
| Passing yards | 0.05 per yard (1 per 20) |
| Passing TD | 4 |
| Interception | -1 |
| Rushing / receiving yards | 0.1 per yard |
| Rushing / receiving TD | 6 |
| Reception (QB/RB/WR) | 1.0 |
| Reception (TE) | 1.5 |
| 2-pt conversion | 2 |
| Fumble lost | -1 |
| PAT | 1 |
| Field goal | 3 for 1-30 yds, +0.1 per yard beyond 30 (50-yarder = 5.0) |
| D/ST | 1 sack, 2 takeaway, 2 blocked kick, 6 TD, 5 safety, 12 shutout; points allowed 1-6: 8, 7-13: 5, 14-19: 3, 20-23: 1, 24-29: 0, 30+: -2 |
No yardage bonuses.
How you win
- Weeks 1-12: head-to-head, each team once. Week 6 is all-play (top 6 scorers get a W).
- Seeding: 1-seed best record, 2-seed most points among the rest, 3-seed next best record, 4-seed next most points.
- Weeks 13-14: league playoffs (1 v 4, 2 v 3, then final).
- Weeks 15-17 Championship Round: every league's 1-seed and 2-seed advance automatically, plus the league champion and any top-2% overall team (about 90 teams). Roughly 20% of the field advances. Ranked by total points weeks 15-17 plus your regular-season points-per-game (PPG counts like a fourth week).
- Consolation round (top 20% overall who missed playoffs) and Toilet Bowl exist with small prizes.
Prizes (2026, $6,568,200 guaranteed pool, cap 4,500 teams)
Per league ($12,400): 1-seed $2,000, 2-seed $2,000, +$1,000 sweep bonus if 1-seed also leads points. League champ $2,500 + 2027 entry (or $4,000 cash), runner-up free entry (or $1,500), 3rd $500.
Championship Round:
| Place | Prize |
|---|---|
| 1 | $1,000,000 + helmet |
| 2 | $200,000 |
| 3 | $100,000 |
| 4 | $50,000 |
| 5 | $30,000 |
| 6 | $20,000 |
| 7 | $15,000 |
| 8-10 | $12,500 |
| 11-15 | $10,000 |
| 16-20 | $9,000 / $8,000 / $7,000 / $6,000 / $5,000 |
| 21-25 | $4,000 |
| 26-30 | $3,000 |
| 31-40 | $2,500 |
| 41-150 | $1,500 or free entry |
| 151-200 | $1,000 |
Regular-season overall leaderboard: $5,000 / $2,500 / $2,000 / $1,500 / $1,000 / $750 x2 / $500 x3.
What this implies for the draft
- Two ways to reach weeks 15-17: win your league's record race or its points race. Points-per-game matters twice (2-seed and the PPG carry-over), so a high-scoring, high-floor weekly lineup is the core goal, not just upside.
- TE premium (1.5 PPR) with 2 FLEX means elite TEs are near-WR1 assets and a second good TE is a legitimate flex starter.
- No trades and only $1,000 FAAB mean bench depth and handcuffs must come from the draft; 9 bench spots + 20 rounds reward drafting 6+ RBs and 7-8 WRs.
- Weeks 15-17 decide the million. Prefer players with soft weeks 15-17 schedules as tiebreakers and avoid week 15-17 questionable situations.
- Byes: 2026 byes run weeks 5-14 with none in week 12. Week 6 is all-play, so week 6 byes hurt a bit more.
