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Sharp Six

Week 3 rankings

FFPC, TE premium, 6-point passing TDs, 10 teams · 33 players

Updated 34 h ago
TE premium, part of FFPC scoring6-pt pass TDSuperflex
101214

Week 3 rankings

In order of the Sharp Model’s number: the week’s projection scored your way, then moved by the same matchup, Vegas, injury, weather and usage adjustments that make the start/sit calls. The raw projection sits beside it, so you can see what the adjustments did. The line across the board falls after the last player a 10-team league starts.

PlayerSharpProjOppPos rankFloor–ceilingCall
1
K · DET
9.28.7
vs NYJ
K15.1–14.3Must start
9.19.1
vs BAL
K25.1–14.2Must start
3
9.08.5
vs ARI
K35.0–14.0Must start
9.08.5
at MIA
K45.0–14.0Must start
9.09.0
vs HOU
K55.0–14.0Start
6
K · BUF
8.98.4
vs LAC
K64.9–13.8Start
7
K · BAL
8.98.4
at DAL
K74.9–13.8Start
8
K · GB
8.78.7
vs ATL
K84.8–13.5Start
8.68.6
at IND
K94.7–13.3Start
10
K · JAX
8.58.5
vs NE
K104.7–13.2Flex
Below the startable line 10 kickers start each week in a 10-team league.
8.48.4
vs LV
K114.6–13.0Flex
12
8.18.1
at DEN
K124.4–12.5Flex
13
K · SEA
8.08.0
at WAS
K134.4–12.4Flex
14
8.08.0
at TB
K144.4–12.4Flex
15
K · LV
7.97.9
at NO
K154.3–12.2Flex
16
7.87.8
vs CIN
K164.3–12.1Bench
17
7.77.7
at BUF
K174.2–11.9Bench
7.77.7
vs MIN
K184.2–11.9Bench
19
K · DEN
7.67.6
vs LAR
K194.1–11.7Bench
20
7.57.5
at PIT
K204.1–11.6Bench
7.47.4
at JAX
K214.1–11.5Bench
22
K · NYJ
7.47.4
at DET
K224.1–11.5Bench
23
7.47.4
at DET
K234.1–11.5Bench
24
7.47.4
at CLE
K244.1–11.5Avoid
25
K · CHI
7.37.3
vs PHI
K254.0–11.3Avoid
26
K · ATL
7.37.3
at GB
K264.0–11.3Avoid
27
K · PHI
7.27.2
at CHI
K274.0–11.2Avoid
28
7.17.1
vs TEN
K283.9–11.0Avoid
29
K · WAS
6.87.4
vs SEA
K293.7–10.6Avoid
30
K · ARI
6.86.8
at SF
K303.7–10.5Avoid
31
6.66.6
vs KC
K313.6–10.2Avoid
32
K · CLE
6.46.4
vs CAR
K323.5–9.9Avoid
33
K · TEN
6.36.3
at NYG
K333.4–9.7Avoid

3 players have no start/sit row this week, so the Sharp number is the raw projection and the row says so.

How the numbers are scored

The Sharp number starts from the week’s Sleeper projection, scored in your league. The Sharp Model’s start/sit run adjusts each projection for the matchup, the Vegas total, injury, weather and recent usage; those adjustments multiply, so the same share of the change carries to any scoring. A player ruled out is zero and sits at the foot of the board. Floor and ceiling move with the number. The call is the start/sit call, made in FFPC scoring.

Scoring is yours to set above, and it is kept in the address, so a link carries the league with it. FFPC, PPR, Half PPR and Standard all pay 0.1 a rushing or receiving yard, 6 a rushing or receiving touchdown and 2 a two-point conversion. On top of that, FFPC pays a point per catch and 1.5 per tight end catch, a point per 20 passing yards, and one off for an interception or a lost fumble. TE premium adds half a point to a tight end’s catch, and FFPC has it built in; 6-pt pass TD makes a passing touchdown worth 6 instead of 4. Kickers and defenses score Sleeper’s standard points in every preset.

The last choice you make here is remembered on this device, so the next visit opens on your league.