Week 3 rankings
FFPC, TE premium, 6-point passing TDs, 10 teams · 33 players
Updated 34 h agoWeek 3 rankings
In order of the Sharp Model’s number: the week’s projection scored your way, then moved by the same matchup, Vegas, injury, weather and usage adjustments that make the start/sit calls. The raw projection sits beside it, so you can see what the adjustments did. The line across the board falls after the last player a 10-team league starts.
| Player | Sharp | Proj | Opp | Pos rank | Floor–ceiling | Call |
|---|---|---|---|---|---|---|
1 K · DET | 9.2 | 8.7 | vs NYJ | K1 | 5.1–14.3 | Must start |
2 K · DAL | 9.1 | 9.1 | vs BAL | K2 | 5.1–14.2 | Must start |
3 K · SF | 9.0 | 8.5 | vs ARI | K3 | 5.0–14.0 | Must start |
4 K · KC | 9.0 | 8.5 | at MIA | K4 | 5.0–14.0 | Must start |
5 K · IND | 9.0 | 9.0 | vs HOU | K5 | 5.0–14.0 | Start |
6 K · BUF | 8.9 | 8.4 | vs LAC | K6 | 4.9–13.8 | Start |
7 K · BAL | 8.9 | 8.4 | at DAL | K7 | 4.9–13.8 | Start |
8 K · GB | 8.7 | 8.7 | vs ATL | K8 | 4.8–13.5 | Start |
9 K · HOU | 8.6 | 8.6 | at IND | K9 | 4.7–13.3 | Start |
10 K · JAX | 8.5 | 8.5 | vs NE | K10 | 4.7–13.2 | Flex |
Below the startable line 10 kickers start each week in a 10-team league. | ||||||
11 K · NO | 8.4 | 8.4 | vs LV | K11 | 4.6–13.0 | Flex |
12 K · LAR | 8.1 | 8.1 | at DEN | K12 | 4.4–12.5 | Flex |
13 K · SEA | 8.0 | 8.0 | at WAS | K13 | 4.4–12.4 | Flex |
14 K · MIN | 8.0 | 8.0 | at TB | K14 | 4.4–12.4 | Flex |
15 K · LV | 7.9 | 7.9 | at NO | K15 | 4.3–12.2 | Flex |
16 K · PIT | 7.8 | 7.8 | vs CIN | K16 | 4.3–12.1 | Bench |
17 K · LAC | 7.7 | 7.7 | at BUF | K17 | 4.2–11.9 | Bench |
18 K · TB | 7.7 | 7.7 | vs MIN | K18 | 4.2–11.9 | Bench |
19 K · DEN | 7.6 | 7.6 | vs LAR | K19 | 4.1–11.7 | Bench |
20 K · CIN | 7.5 | 7.5 | at PIT | K20 | 4.1–11.6 | Bench |
21 K · NE | 7.4 | 7.4 | at JAX | K21 | 4.1–11.5 | Bench |
22 K · NYJ | 7.4 | 7.4 | at DET | K22 | 4.1–11.5 | Bench |
23 K · NYJ | 7.4 | 7.4 | at DET | K23 | 4.1–11.5 | Bench |
24 K · CAR | 7.4 | 7.4 | at CLE | K24 | 4.1–11.5 | Avoid |
25 K · CHI | 7.3 | 7.3 | vs PHI | K25 | 4.0–11.3 | Avoid |
26 K · ATL | 7.3 | 7.3 | at GB | K26 | 4.0–11.3 | Avoid |
27 K · PHI | 7.2 | 7.2 | at CHI | K27 | 4.0–11.2 | Avoid |
28 K · NYG | 7.1 | 7.1 | vs TEN | K28 | 3.9–11.0 | Avoid |
29 K · WAS | 6.8 | 7.4 | vs SEA | K29 | 3.7–10.6 | Avoid |
30 K · ARI | 6.8 | 6.8 | at SF | K30 | 3.7–10.5 | Avoid |
31 K · MIA | 6.6 | 6.6 | vs KC | K31 | 3.6–10.2 | Avoid |
32 K · CLE | 6.4 | 6.4 | vs CAR | K32 | 3.5–9.9 | Avoid |
33 K · TEN | 6.3 | 6.3 | at NYG | K33 | 3.4–9.7 | Avoid |
3 players have no start/sit row this week, so the Sharp number is the raw projection and the row says so.
How the numbers are scored
The Sharp number starts from the week’s Sleeper projection, scored in your league. The Sharp Model’s start/sit run adjusts each projection for the matchup, the Vegas total, injury, weather and recent usage; those adjustments multiply, so the same share of the change carries to any scoring. A player ruled out is zero and sits at the foot of the board. Floor and ceiling move with the number. The call is the start/sit call, made in FFPC scoring.
Scoring is yours to set above, and it is kept in the address, so a link carries the league with it. FFPC, PPR, Half PPR and Standard all pay 0.1 a rushing or receiving yard, 6 a rushing or receiving touchdown and 2 a two-point conversion. On top of that, FFPC pays a point per catch and 1.5 per tight end catch, a point per 20 passing yards, and one off for an interception or a lost fumble. TE premium adds half a point to a tight end’s catch, and FFPC has it built in; 6-pt pass TD makes a passing touchdown worth 6 instead of 4. Kickers and defenses score Sleeper’s standard points in every preset.
The last choice you make here is remembered on this device, so the next visit opens on your league.
