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Sharp Six

Week 3 rankings

FFPC, TE premium, 6-point passing TDs, 12 teams · 32 players

Updated 34 h ago
TE premium, part of FFPC scoring6-pt pass TDSuperflex
101214

Week 3 rankings

In order of the Sharp Model’s number: the week’s projection scored your way, then moved by the same matchup, Vegas, injury, weather and usage adjustments that make the start/sit calls. The raw projection sits beside it, so you can see what the adjustments did. The line across the board falls after the last player a 12-team league starts.

PlayerSharpProjOppPos rankFloor–ceilingCall
1
QB · BAL
35.330.8
at DAL
allows 2nd most
QB124.6–49.4Must start
31.527.5
at MIA
allows 5th most
QB222.1–44.0Must start
3
QB · BUF
31.329.5
vs LAC
allows 13th fewest
QB321.9–43.7Must start
4
QB · SF
30.428.7
vs ARI
allows 11th most
QB421.3–42.6Must start
5
QB · DET
27.425.8
vs NYJ
allows 12th fewest
QB519.1–38.3Start
6
QB · DAL
25.525.5
vs BAL
allows 15th most
QB617.8–35.7Start
7
QB · PHI
25.523.6
at CHI
allows 8th most
QB717.9–35.7Start
8
QB · NO
24.024.0
vs LV
allows 9th fewest
QB816.8–33.6Start
9
QB · NE
23.523.5
at JAX
allows 11th fewest
QB916.5–32.9Start
10
23.025.0
vs NE
allows 2nd fewest
QB1016.1–32.2Start
11
QB · SEA
22.722.7
at WAS
allows 3rd most
QB11–No Sharp adjustment
12
QB · MIN
22.522.5
at TB
allows 10th most
QB1215.8–31.5Start
Below the startable line 12 quarterbacks start each week in a 12-team league.
13
QB · NYJ
22.520.8
at DET
allows 1st most
QB1315.7–31.5Flex
14
22.421.8
at BUF
allows 9th most
QB1415.8–31.4Flex
15
QB · GB
22.322.3
vs ATL
allows 12th most
QB1515.6–31.2Flex
16
QB · CIN
22.023.9
at PIT
allows 5th fewest
QB1615.4–30.8Flex
17
QB · HOU
21.720.1
at IND
allows 4th most
QB1715.2–30.4Flex
18
QB · CAR
21.621.6
at CLE
allows 15th fewest
QB1815.1–30.3Flex
19
QB · PIT
20.220.2
vs CIN
allows 13th most
QB1914.2–28.2Bench
20
QB · DEN
20.221.9
vs LAR
allows 6th fewest
QB2014.1–28.3Flex
21
QB · LV
20.020.0
at NO
allows 10th fewest
QB2114.0–28.0Bench
22
20.021.7
at DEN
allows 8th fewest
QB2214.0–27.9Bench
23
QB · IND
19.518.1
vs HOU
allows 7th most
QB2313.6–27.4Bench
24
19.421.1
vs MIN
allows 7th fewest
QB2413.6–27.1Bench
25
19.320.4
at SF
allows 4th fewest
QB2513.5–27.0Bench
26
QB · MIA
19.020.1
vs KC
allows 3rd fewest
QB2613.3–26.7Bench
27
18.718.7
vs TEN
allows 16th fewest
QB2713.0–26.2Bench
28
18.418.4
vs CAR
allows 14th most
QB2812.9–25.7Avoid
29
QB · TEN
18.016.7
at NYG
allows 6th most
QB2912.7–25.2Bench
30
QB · ATL
17.917.9
at GB
allows 14th fewest
QB3012.5–25.0Avoid
31
14.516.6
vs SEA
allows 1st fewest
QB3110.2–20.2Avoid
32
QB · CHI
13.513.5
vs PHI
allows 16th most
QB32–No Sharp adjustment

3 players have no start/sit row this week, so the Sharp number is the raw projection and the row says so.

How the numbers are scored

The Sharp number starts from the week’s Sleeper projection, scored in your league. The Sharp Model’s start/sit run adjusts each projection for the matchup, the Vegas total, injury, weather and recent usage; those adjustments multiply, so the same share of the change carries to any scoring. A player ruled out is zero and sits at the foot of the board. Floor and ceiling move with the number. The call is the start/sit call, made in FFPC scoring.

Scoring is yours to set above, and it is kept in the address, so a link carries the league with it. FFPC, PPR, Half PPR and Standard all pay 0.1 a rushing or receiving yard, 6 a rushing or receiving touchdown and 2 a two-point conversion. On top of that, FFPC pays a point per catch and 1.5 per tight end catch, a point per 20 passing yards, and one off for an interception or a lost fumble. TE premium adds half a point to a tight end’s catch, and FFPC has it built in; 6-pt pass TD makes a passing touchdown worth 6 instead of 4. Kickers and defenses score Sleeper’s standard points in every preset.

The last choice you make here is remembered on this device, so the next visit opens on your league.