Week 3 rankings
FFPC, TE premium, 6-point passing TDs, superflex, 12 teams · 32 players
Updated 34 h agoWeek 3 rankings
In order of the Sharp Model’s number: the week’s projection scored your way, then moved by the same matchup, Vegas, injury, weather and usage adjustments that make the start/sit calls. The raw projection sits beside it, so you can see what the adjustments did. The line across the board falls after the last player a 12-team league starts.
| Player | Sharp | Proj | Opp | Pos rank | Floor–ceiling | Call |
|---|---|---|---|---|---|---|
1 QB · BAL | 35.3 | 30.8 | at DAL allows 2nd most | QB1 | 24.6–49.4 | Must start |
2 QB · KC | 31.5 | 27.5 | at MIA allows 5th most | QB2 | 22.1–44.0 | Must start |
3 QB · BUF | 31.3 | 29.5 | vs LAC allows 13th fewest | QB3 | 21.9–43.7 | Must start |
4 QB · SF | 30.4 | 28.7 | vs ARI allows 11th most | QB4 | 21.3–42.6 | Must start |
5 QB · DET | 27.4 | 25.8 | vs NYJ allows 12th fewest | QB5 | 19.1–38.3 | Start |
6 QB · DAL | 25.5 | 25.5 | vs BAL allows 15th most | QB6 | 17.8–35.7 | Start |
7 QB · PHI | 25.5 | 23.6 | at CHI allows 8th most | QB7 | 17.9–35.7 | Start |
8 QB · NO | 24.0 | 24.0 | vs LV allows 9th fewest | QB8 | 16.8–33.6 | Start |
9 QB · NE | 23.5 | 23.5 | at JAX allows 11th fewest | QB9 | 16.5–32.9 | Start |
10 QB · JAX | 23.0 | 25.0 | vs NE allows 2nd fewest | QB10 | 16.1–32.2 | Start |
11 QB · SEA | 22.7 | 22.7 | at WAS allows 3rd most | QB11 | – | No Sharp adjustment |
12 QB · MIN | 22.5 | 22.5 | at TB allows 10th most | QB12 | 15.8–31.5 | Start |
13 QB · NYJ | 22.5 | 20.8 | at DET allows 1st most | QB13 | 15.7–31.5 | Flex |
14 QB · LAC | 22.4 | 21.8 | at BUF allows 9th most | QB14 | 15.8–31.4 | Flex |
15 QB · GB | 22.3 | 22.3 | vs ATL allows 12th most | QB15 | 15.6–31.2 | Flex |
16 QB · CIN | 22.0 | 23.9 | at PIT allows 5th fewest | QB16 | 15.4–30.8 | Flex |
17 QB · HOU | 21.7 | 20.1 | at IND allows 4th most | QB17 | 15.2–30.4 | Flex |
18 QB · CAR | 21.6 | 21.6 | at CLE allows 15th fewest | QB18 | 15.1–30.3 | Flex |
19 QB · PIT | 20.2 | 20.2 | vs CIN allows 13th most | QB19 | 14.2–28.2 | Bench |
20 QB · DEN | 20.2 | 21.9 | vs LAR allows 6th fewest | QB20 | 14.1–28.3 | Flex |
21 QB · LV | 20.0 | 20.0 | at NO allows 10th fewest | QB21 | 14.0–28.0 | Bench |
22 QB · LAR | 20.0 | 21.7 | at DEN allows 8th fewest | QB22 | 14.0–27.9 | Bench |
23 QB · IND | 19.5 | 18.1 | vs HOU allows 7th most | QB23 | 13.6–27.4 | Bench |
24 QB · TB | 19.4 | 21.1 | vs MIN allows 7th fewest | QB24 | 13.6–27.1 | Bench |
Below the startable line 24 quarterbacks start each week in a 12-team league with a superflex slot. | ||||||
25 QB · ARI | 19.3 | 20.4 | at SF allows 4th fewest | QB25 | 13.5–27.0 | Bench |
26 QB · MIA | 19.0 | 20.1 | vs KC allows 3rd fewest | QB26 | 13.3–26.7 | Bench |
27 QB · NYG | 18.7 | 18.7 | vs TEN allows 16th fewest | QB27 | 13.0–26.2 | Bench |
28 QB · CLE | 18.4 | 18.4 | vs CAR allows 14th most | QB28 | 12.9–25.7 | Avoid |
29 QB · TEN | 18.0 | 16.7 | at NYG allows 6th most | QB29 | 12.7–25.2 | Bench |
30 QB · ATL | 17.9 | 17.9 | at GB allows 14th fewest | QB30 | 12.5–25.0 | Avoid |
31 QB · WAS | 14.5 | 16.6 | vs SEA allows 1st fewest | QB31 | 10.2–20.2 | Avoid |
32 QB · CHI | 13.5 | 13.5 | vs PHI allows 16th most | QB32 | – | No Sharp adjustment |
3 players have no start/sit row this week, so the Sharp number is the raw projection and the row says so.
How the numbers are scored
The Sharp number starts from the week’s Sleeper projection, scored in your league. The Sharp Model’s start/sit run adjusts each projection for the matchup, the Vegas total, injury, weather and recent usage; those adjustments multiply, so the same share of the change carries to any scoring. A player ruled out is zero and sits at the foot of the board. Floor and ceiling move with the number. The call is the start/sit call, made in FFPC scoring.
Scoring is yours to set above, and it is kept in the address, so a link carries the league with it. FFPC, PPR, Half PPR and Standard all pay 0.1 a rushing or receiving yard, 6 a rushing or receiving touchdown and 2 a two-point conversion. On top of that, FFPC pays a point per catch and 1.5 per tight end catch, a point per 20 passing yards, and one off for an interception or a lost fumble. TE premium adds half a point to a tight end’s catch, and FFPC has it built in; 6-pt pass TD makes a passing touchdown worth 6 instead of 4. Kickers and defenses score Sleeper’s standard points in every preset.
The last choice you make here is remembered on this device, so the next visit opens on your league.
