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Sharp Six

Week 3 rankings

FFPC, TE premium, 12 teams · 32 players

Updated 33 h ago
TE premium, part of FFPC scoring6-pt pass TDSuperflex
101214

Week 3 rankings

In order of the Sharp Model’s number: the week’s projection scored your way, then moved by the same matchup, Vegas, injury, weather and usage adjustments that make the start/sit calls. The raw projection sits beside it, so you can see what the adjustments did. The line across the board falls after the last player a 12-team league starts.

PlayerSharpProjOppPos rankFloor–ceilingCall
1
QB · BAL
31.427.4
at DAL
allows 2nd most
QB121.9–43.9Must start
2
QB · BUF
28.026.4
vs LAC
allows 13th fewest
QB219.6–39.1Must start
27.023.6
at MIA
allows 5th most
QB318.9–37.8Must start
4
QB · SF
25.824.3
vs ARI
allows 11th most
QB418.1–36.1Must start
5
QB · DET
22.921.6
vs NYJ
allows 12th fewest
QB516.0–32.1Start
6
QB · PHI
22.721.0
at CHI
allows 8th most
QB615.9–31.8Start
7
QB · DAL
21.921.9
vs BAL
allows 15th most
QB715.3–30.7Start
8
QB · NE
21.121.1
at JAX
allows 11th fewest
QB814.8–29.6Start
9
QB · NO
20.920.9
vs LV
allows 9th fewest
QB914.7–29.2Start
10
20.021.7
vs NE
allows 2nd fewest
QB1014.0–27.9Start
11
19.919.3
at BUF
allows 9th most
QB1114.0–27.8Flex
12
QB · MIN
19.819.8
at TB
allows 10th most
QB1213.9–27.7Start
Below the startable line 12 quarterbacks start each week in a 12-team league.
13
QB · NYJ
19.518.1
at DET
allows 1st most
QB1313.7–27.4Flex
14
QB · SEA
19.419.4
at WAS
allows 3rd most
QB14–No Sharp adjustment
15
QB · HOU
19.317.9
at IND
allows 4th most
QB1513.5–27.1Flex
16
QB · GB
19.019.0
vs ATL
allows 12th most
QB1613.3–26.6Flex
17
QB · CAR
18.818.8
at CLE
allows 15th fewest
QB1713.2–26.4Flex
18
QB · CIN
18.620.2
at PIT
allows 5th fewest
QB1813.0–26.1Flex
19
QB · DEN
17.619.1
vs LAR
allows 6th fewest
QB1912.3–24.6Flex
20
QB · MIA
17.318.3
vs KC
allows 3rd fewest
QB2012.1–24.3Bench
21
QB · IND
17.316.0
vs HOU
allows 7th most
QB2112.1–24.2Bench
22
QB · PIT
17.117.1
vs CIN
allows 13th most
QB2212.0–23.9Bench
23
17.018.5
at DEN
allows 8th fewest
QB2311.9–23.8Bench
24
QB · LV
16.916.9
at NO
allows 10th fewest
QB2411.8–23.7Bench
25
16.917.8
at SF
allows 4th fewest
QB2511.8–23.6Bench
26
16.718.2
vs MIN
allows 7th fewest
QB2611.7–23.4Bench
27
16.516.5
vs TEN
allows 16th fewest
QB2711.5–23.1Bench
28
QB · TEN
16.315.1
at NYG
allows 6th most
QB2811.4–22.8Bench
29
16.216.2
vs CAR
allows 14th most
QB2911.3–22.6Avoid
30
QB · ATL
15.615.6
at GB
allows 14th fewest
QB3010.9–21.8Avoid
31
13.215.1
vs SEA
allows 1st fewest
QB319.2–18.4Avoid
32
QB · CHI
12.112.1
vs PHI
allows 16th most
QB32–No Sharp adjustment

3 players have no start/sit row this week, so the Sharp number is the raw projection and the row says so.

How the numbers are scored

The Sharp number starts from the week’s Sleeper projection, scored in your league. The Sharp Model’s start/sit run adjusts each projection for the matchup, the Vegas total, injury, weather and recent usage; those adjustments multiply, so the same share of the change carries to any scoring. A player ruled out is zero and sits at the foot of the board. Floor and ceiling move with the number. The call is the start/sit call, made in FFPC scoring.

Scoring is yours to set above, and it is kept in the address, so a link carries the league with it. FFPC, PPR, Half PPR and Standard all pay 0.1 a rushing or receiving yard, 6 a rushing or receiving touchdown and 2 a two-point conversion. On top of that, FFPC pays a point per catch and 1.5 per tight end catch, a point per 20 passing yards, and one off for an interception or a lost fumble. TE premium adds half a point to a tight end’s catch, and FFPC has it built in; 6-pt pass TD makes a passing touchdown worth 6 instead of 4. Kickers and defenses score Sleeper’s standard points in every preset.

The last choice you make here is remembered on this device, so the next visit opens on your league.