Week 3 rankings
FFPC, TE premium, 12 teams · 32 players
Updated 33 h agoWeek 3 rankings
In order of the Sharp Model’s number: the week’s projection scored your way, then moved by the same matchup, Vegas, injury, weather and usage adjustments that make the start/sit calls. The raw projection sits beside it, so you can see what the adjustments did. The line across the board falls after the last player a 12-team league starts.
| Player | Sharp | Proj | Opp | Pos rank | Floor–ceiling | Call |
|---|---|---|---|---|---|---|
1 QB · BAL | 31.4 | 27.4 | at DAL allows 2nd most | QB1 | 21.9–43.9 | Must start |
2 QB · BUF | 28.0 | 26.4 | vs LAC allows 13th fewest | QB2 | 19.6–39.1 | Must start |
3 QB · KC | 27.0 | 23.6 | at MIA allows 5th most | QB3 | 18.9–37.8 | Must start |
4 QB · SF | 25.8 | 24.3 | vs ARI allows 11th most | QB4 | 18.1–36.1 | Must start |
5 QB · DET | 22.9 | 21.6 | vs NYJ allows 12th fewest | QB5 | 16.0–32.1 | Start |
6 QB · PHI | 22.7 | 21.0 | at CHI allows 8th most | QB6 | 15.9–31.8 | Start |
7 QB · DAL | 21.9 | 21.9 | vs BAL allows 15th most | QB7 | 15.3–30.7 | Start |
8 QB · NE | 21.1 | 21.1 | at JAX allows 11th fewest | QB8 | 14.8–29.6 | Start |
9 QB · NO | 20.9 | 20.9 | vs LV allows 9th fewest | QB9 | 14.7–29.2 | Start |
10 QB · JAX | 20.0 | 21.7 | vs NE allows 2nd fewest | QB10 | 14.0–27.9 | Start |
11 QB · LAC | 19.9 | 19.3 | at BUF allows 9th most | QB11 | 14.0–27.8 | Flex |
12 QB · MIN | 19.8 | 19.8 | at TB allows 10th most | QB12 | 13.9–27.7 | Start |
Below the startable line 12 quarterbacks start each week in a 12-team league. | ||||||
13 QB · NYJ | 19.5 | 18.1 | at DET allows 1st most | QB13 | 13.7–27.4 | Flex |
14 QB · SEA | 19.4 | 19.4 | at WAS allows 3rd most | QB14 | – | No Sharp adjustment |
15 QB · HOU | 19.3 | 17.9 | at IND allows 4th most | QB15 | 13.5–27.1 | Flex |
16 QB · GB | 19.0 | 19.0 | vs ATL allows 12th most | QB16 | 13.3–26.6 | Flex |
17 QB · CAR | 18.8 | 18.8 | at CLE allows 15th fewest | QB17 | 13.2–26.4 | Flex |
18 QB · CIN | 18.6 | 20.2 | at PIT allows 5th fewest | QB18 | 13.0–26.1 | Flex |
19 QB · DEN | 17.6 | 19.1 | vs LAR allows 6th fewest | QB19 | 12.3–24.6 | Flex |
20 QB · MIA | 17.3 | 18.3 | vs KC allows 3rd fewest | QB20 | 12.1–24.3 | Bench |
21 QB · IND | 17.3 | 16.0 | vs HOU allows 7th most | QB21 | 12.1–24.2 | Bench |
22 QB · PIT | 17.1 | 17.1 | vs CIN allows 13th most | QB22 | 12.0–23.9 | Bench |
23 QB · LAR | 17.0 | 18.5 | at DEN allows 8th fewest | QB23 | 11.9–23.8 | Bench |
24 QB · LV | 16.9 | 16.9 | at NO allows 10th fewest | QB24 | 11.8–23.7 | Bench |
25 QB · ARI | 16.9 | 17.8 | at SF allows 4th fewest | QB25 | 11.8–23.6 | Bench |
26 QB · TB | 16.7 | 18.2 | vs MIN allows 7th fewest | QB26 | 11.7–23.4 | Bench |
27 QB · NYG | 16.5 | 16.5 | vs TEN allows 16th fewest | QB27 | 11.5–23.1 | Bench |
28 QB · TEN | 16.3 | 15.1 | at NYG allows 6th most | QB28 | 11.4–22.8 | Bench |
29 QB · CLE | 16.2 | 16.2 | vs CAR allows 14th most | QB29 | 11.3–22.6 | Avoid |
30 QB · ATL | 15.6 | 15.6 | at GB allows 14th fewest | QB30 | 10.9–21.8 | Avoid |
31 QB · WAS | 13.2 | 15.1 | vs SEA allows 1st fewest | QB31 | 9.2–18.4 | Avoid |
32 QB · CHI | 12.1 | 12.1 | vs PHI allows 16th most | QB32 | – | No Sharp adjustment |
3 players have no start/sit row this week, so the Sharp number is the raw projection and the row says so.
How the numbers are scored
The Sharp number starts from the week’s Sleeper projection, scored in your league. The Sharp Model’s start/sit run adjusts each projection for the matchup, the Vegas total, injury, weather and recent usage; those adjustments multiply, so the same share of the change carries to any scoring. A player ruled out is zero and sits at the foot of the board. Floor and ceiling move with the number. The call is the start/sit call, made in FFPC scoring.
Scoring is yours to set above, and it is kept in the address, so a link carries the league with it. FFPC, PPR, Half PPR and Standard all pay 0.1 a rushing or receiving yard, 6 a rushing or receiving touchdown and 2 a two-point conversion. On top of that, FFPC pays a point per catch and 1.5 per tight end catch, a point per 20 passing yards, and one off for an interception or a lost fumble. TE premium adds half a point to a tight end’s catch, and FFPC has it built in; 6-pt pass TD makes a passing touchdown worth 6 instead of 4. Kickers and defenses score Sleeper’s standard points in every preset.
The last choice you make here is remembered on this device, so the next visit opens on your league.
