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Sharp Six

Week 3 rankings

FFPC, TE premium, superflex, 12 teams · 102 players

Updated 34 h ago
TE premium, part of FFPC scoring6-pt pass TDSuperflex
101214

Week 3 rankings

In order of the Sharp Model’s number: the week’s projection scored your way, then moved by the same matchup, Vegas, injury, weather and usage adjustments that make the start/sit calls. The raw projection sits beside it, so you can see what the adjustments did. The line across the board falls after the last player a 12-team league starts.

PlayerSharpProjOppPos rankFloor–ceilingCall
1
TE · ARI
18.720.3
at SF
allows 5th fewest
TE110.3–31.8Must start
2
16.615.7
vs LAC
allows 13th most
TE29.2–28.3Must start
3
16.514.4
vs ARI
allows 8th most
TE39.1–28.0Must start
4
14.913.8
at IND
allows 5th most
TE48.2–25.3Start
5
TE · KC
14.814.0
at MIA
allows 9th most
TE58.1–25.3Must start
6
TE · BAL
14.814.0
at DAL
allows 10th most
TE68.2–25.2Must start
7
TE · LV
14.516.1
at NO
allows 16th fewest
TE78.0–24.6Must start
8
TE · GB
14.513.4
vs ATL
allows 6th most
TE88.0–24.6Must start
9
TE · DET
13.814.1
vs NYJ
allows 7th fewest
TE97.6–23.4Must start
10
TE · IND
12.612.6
vs HOU
allows 13th fewest
TE106.9–21.4Start
11
TE · NE
12.412.4
at JAX
allows 14th most
TE116.8–21.0Start
12
TE · NYG
11.711.7
vs TEN
allows 14th fewest
TE126.5–19.9Start
13
11.710.8
vs CIN
allows 2nd most
TE136.4–19.8Start
14
11.410.6
at TB
allows 3rd most
TE146.3–19.4Start
Below the startable line 14 tight ends start each week in a 12-team league.
15
TE · CLE
11.411.4
vs CAR
allows 9th fewest
TE156.3–19.3Start
16
11.312.3
vs LV
allows 4th fewest
TE166.2–19.2Start
17
TE · ATL
11.311.3
at GB
allows 16th most
TE176.2–19.2Start
18
TE · DAL
11.211.2
vs BAL
allows 10th fewest
TE186.2–19.0Start
19
10.710.7
at BUF
allows 15th most
TE195.9–18.2Flex
20
TE · SEA
10.79.9
at WAS
allows 4th most
TE205.9–18.2Start
21
10.111.0
vs NE
allows 2nd fewest
TE215.6–17.3Flex
22
TE · CAR
9.59.5
at CLE
allows 11th fewest
TE225.3–16.1Flex
23
9.410.2
vs PHI
allows 1st fewest
TE235.1–16.0Flex
24
TE · NYJ
9.18.4
at DET
allows 1st most
TE245.0–15.4Flex
25
TE · TEN
8.98.9
at NYG
allows 11th most
TE254.9–15.1Flex
26
TE · MIA
8.48.4
vs KC
allows 12th most
TE264.7–14.3Flex
27
TE · TB
8.18.8
vs MIN
allows 3rd fewest
TE274.4–13.8Flex
7.78.5
at DEN
allows 12th fewest
TE284.2–13.0Bench
29
TE · CIN
7.17.7
at PIT
allows 8th fewest
TE293.9–12.1Flex
30
5.96.6
at DEN
allows 12th fewest
TE303.3–10.1Bench
31
TE · DEN
5.96.4
vs LAR
allows 6th fewest
TE313.2–10.0Flex
32
5.55.5
at NO
allows 16th fewest
TE323.0–9.3Bench
33
TE · BUF
5.35.0
vs LAC
allows 13th most
TE333.0–9.0Bench
4.94.5
vs CIN
allows 2nd most
TE342.7–8.3Bench
35
TE · KC
4.34.1
at MIA
allows 9th most
TE352.3–7.4Bench
36
TE · NO
4.24.6
vs LV
allows 4th fewest
TE362.4–7.2Bench
37
TE · GB
4.23.9
vs ATL
allows 6th most
TE372.3–7.2Bench
38
TE · PHI
4.24.2
at CHI
allows 15th fewest
TE382.3–7.1Bench
39
TE · NYG
4.04.0
vs TEN
allows 14th fewest
TE392.2–6.8Bench
40
TE · SEA
4.03.7
at WAS
allows 4th most
TE402.2–6.8Bench
41
TE · HOU
4.03.7
at IND
allows 5th most
TE412.2–6.8Bench
42
TE · CIN
3.84.1
at PIT
allows 8th fewest
TE422.0–6.4Bench
43
TE · CAR
3.63.6
at CLE
allows 11th fewest
TE432.0–6.2Bench
44
TE · PHI
3.63.6
at CHI
allows 15th fewest
TE442.0–6.1Bench
45
TE · CHI
3.53.8
vs PHI
allows 1st fewest
TE451.9–5.9Bench
46
TE · BAL
3.43.2
at DAL
allows 10th most
TE461.9–5.8Bench
47
TE · WAS
3.33.3
vs SEA
allows 7th most
TE471.8–5.5Bench
48
TE · MIN
3.12.9
at TB
allows 3rd most
TE481.7–5.3Bench
49
TE · MIA
3.13.1
vs KC
allows 12th most
TE491.7–5.3Bench
50
TE · WAS
3.13.1
vs SEA
allows 7th most
TE501.7–5.3Avoid
51
TE · CIN
3.03.3
at PIT
allows 8th fewest
TE511.6–5.1Bench
52
TE · ATL
2.82.8
at GB
allows 16th most
TE521.5–4.8Bench
53
TE · BAL
2.82.6
at DAL
allows 10th most
TE531.6–4.7Avoid
54
TE · SF
2.82.4
vs ARI
allows 8th most
TE541.5–4.7Avoid
55
2.72.7
vs CAR
allows 9th fewest
TE551.5–4.6Avoid
56
2.72.5
at DET
allows 1st most
TE561.5–4.6Avoid
57
2.52.5
vs SEA
allows 7th most
TE57–No Sharp adjustment
58
2.52.5
at NYG
allows 11th most
TE581.4–4.2Avoid
59
TE · HOU
2.32.1
at IND
allows 5th most
TE591.2–3.8Avoid
60
TE · NO
2.22.4
vs LV
allows 4th fewest
TE601.2–3.8Avoid
61
TE · DET
2.12.2
vs NYJ
allows 7th fewest
TE611.2–3.7Avoid
62
TE · DEN
2.12.3
vs LAR
allows 6th fewest
TE621.2–3.6Avoid
63
2.02.2
at SF
allows 5th fewest
TE631.1–3.4Avoid
64
TE · LAR
2.02.0
at DEN
allows 12th fewest
TE641.1–3.4Avoid
65
TE · NE
2.02.2
at JAX
allows 14th most
TE651.1–3.4Avoid
66
TE · CHI
1.92.1
vs PHI
allows 1st fewest
TE661.1–3.3Avoid
67
1.91.9
vs BAL
allows 10th fewest
TE671.0–3.2Avoid
68
1.91.9
at CLE
allows 11th fewest
TE681.0–3.2Avoid
69
TE · DEN
1.81.9
vs LAR
allows 6th fewest
TE691.0–3.0Avoid
70
1.71.8
vs NE
allows 2nd fewest
TE700.9–2.8Avoid
1.51.5
vs BAL
allows 10th fewest
TE710.8–2.5Avoid
72
TE · BUF
1.51.4
vs LAC
allows 13th most
TE720.8–2.5Avoid
73
TE · JAX
1.41.5
vs NE
allows 2nd fewest
TE730.8–2.3Avoid
74
TE · IND
1.31.3
vs HOU
allows 13th fewest
TE740.7–2.2Avoid
75
TE · BAL
1.31.2
at DAL
allows 10th most
TE750.7–2.2Avoid
76
TE · PHI
1.21.2
at CHI
allows 15th fewest
TE760.7–2.0Avoid
77
TE · HOU
1.11.0
at IND
allows 5th most
TE770.6–1.8Avoid
78
TE · SEA
1.11.0
at WAS
allows 4th most
TE780.6–1.8Avoid
79
TE · NYJ
1.11.0
at DET
allows 1st most
TE790.6–1.8Avoid
1.11.0
at MIA
allows 9th most
TE800.6–1.8Avoid
81
0.90.9
at GB
allows 16th most
TE810.5–1.5Avoid
82
TE · LAR
0.80.8
at DEN
allows 12th fewest
TE820.4–1.3Avoid
83
TE · GB
0.80.7
vs ATL
allows 6th most
TE830.4–1.3Avoid
84
TE · LV
0.60.6
at NO
allows 16th fewest
TE840.3–1.0Avoid
85
TE · MIA
0.60.6
vs KC
allows 12th most
TE850.3–1.0Avoid
86
TE · MIA
0.60.6
vs KC
allows 12th most
TE860.3–1.0Avoid
87
0.60.6
vs NE
allows 2nd fewest
TE870.3–0.9Avoid
88
TE · HOU
0.50.5
at IND
allows 5th most
TE880.3–0.9Avoid
89
TE · IND
0.50.5
vs HOU
allows 13th fewest
TE890.3–0.8Avoid
90
0.40.4
vs TEN
allows 14th fewest
TE900.2–0.7Avoid
91
TE · DET
0.40.4
vs NYJ
allows 7th fewest
TE910.2–0.7Avoid
92
TE · CIN
0.40.4
at PIT
allows 8th fewest
TE920.0–0.8Avoid
93
0.30.3
vs CIN
allows 2nd most
TE930.2–0.5Avoid
94
TE · NE
0.30.3
at JAX
allows 14th most
TE940.2–0.5Avoid
95
TE · CLE
0.30.3
vs CAR
allows 9th fewest
TE950.2–0.5Avoid
0.30.3
at CLE
allows 11th fewest
TE960.2–0.5Avoid
97
0.30.3
vs LAR
allows 6th fewest
TE970.2–0.5Avoid
98
TE · TEN
0.20.2
at NYG
allows 11th most
TE980.1–0.3Avoid
99
TE · TB
0.20.2
vs MIN
allows 3rd fewest
TE990.1–0.3Avoid
100
TE · PIT
0.10.1
vs CIN
allows 2nd most
TE1000.1–0.2Avoid
101
0.10.1
at CLE
allows 11th fewest
TE1010.1–0.2Avoid
102
TE · TB
0.10.1
vs MIN
allows 3rd fewest
TE1020.0–0.2Avoid

3 players have no start/sit row this week, so the Sharp number is the raw projection and the row says so.

How the numbers are scored

The Sharp number starts from the week’s Sleeper projection, scored in your league. The Sharp Model’s start/sit run adjusts each projection for the matchup, the Vegas total, injury, weather and recent usage; those adjustments multiply, so the same share of the change carries to any scoring. A player ruled out is zero and sits at the foot of the board. Floor and ceiling move with the number. The call is the start/sit call, made in FFPC scoring.

Scoring is yours to set above, and it is kept in the address, so a link carries the league with it. FFPC, PPR, Half PPR and Standard all pay 0.1 a rushing or receiving yard, 6 a rushing or receiving touchdown and 2 a two-point conversion. On top of that, FFPC pays a point per catch and 1.5 per tight end catch, a point per 20 passing yards, and one off for an interception or a lost fumble. TE premium adds half a point to a tight end’s catch, and FFPC has it built in; 6-pt pass TD makes a passing touchdown worth 6 instead of 4. Kickers and defenses score Sleeper’s standard points in every preset.

The last choice you make here is remembered on this device, so the next visit opens on your league.