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Sharp Six

Week 3 rankings

FFPC, TE premium, superflex, 12 teams · 159 players

Updated 12 h ago
TE premium, part of FFPC scoring6-pt pass TDSuperflex
101214

Week 3 rankings

In order of the Sharp Model’s number: the week’s projection scored your way, then moved by the same matchup, Vegas, injury, weather and usage adjustments that make the start/sit calls. The raw projection sits beside it, so you can see what the adjustments did. The line across the board falls after the last player a 12-team league starts.

PlayerSharpProjOppPos rankFloor–ceilingCall
23.621.9
at WAS
allows 4th most
WR113.0–40.2Must start
20.619.4
vs NYJ
allows 12th fewest
WR211.3–35.0Must start
3
WR · BAL
17.717.2
at DAL
allows 7th most
WR39.7–30.1Must start
4
WR · DAL
17.417.4
vs BAL
allows 10th most
WR49.6–29.6Must start
16.816.8
at TB
allows 10th fewest
WR59.2–28.6Must start
6
WR · NO
16.517.9
vs LV
allows 7th fewest
WR69.1–28.0Must start
7
16.415.2
at DET
allows 1st most
WR79.0–27.9Must start
8
WR · LAC
15.714.1
at BUF
allows 8th most
WR88.6–26.7Must start
15.615.6
vs ATL
allows 16th most
WR98.6–26.5Must start
10
WR · CIN
15.516.8
at PIT
allows 4th fewest
WR108.5–26.3Must start
15.415.4
vs NE
allows 13th fewest
WR118.5–26.1Must start
12
14.914.9
vs BAL
allows 10th most
WR128.2–25.3Must start
13
WR · PHI
14.416.0
at CHI
allows 14th most
WR137.9–24.5Must start
14.014.0
at CLE
allows 13th most
WR147.7–23.8Must start
15
WR · ATL
13.513.5
at GB
allows 12th most
WR157.4–22.9Must start
16
13.312.5
vs NYJ
allows 12th fewest
WR167.3–22.5Must start
17
WR · DEN
13.213.2
vs LAR
allows 15th most
WR177.3–22.4Must start
18
WR · LAR
13.214.3
at DEN
allows 2nd fewest
WR187.2–22.4Must start
19
WR · SF
13.111.4
vs ARI
allows 5th most
WR197.2–22.2Start
20
WR · CAR
13.114.5
at CLE
allows 13th most
WR207.2–22.2Must start
21
WR · SF
13.012.6
vs ARI
allows 5th most
WR217.1–22.1Start
22
WR · NYG
12.911.9
vs TEN
allows 3rd most
WR227.0–21.8Start
23
WR · CIN
12.413.5
at PIT
allows 4th fewest
WR236.8–21.1Start
24
12.010.5
at DAL
allows 7th most
WR246.6–20.4Start
25
WR · KC
11.812.1
at MIA
allows 6th fewest
WR256.5–20.1Start
26
WR · BUF
11.412.0
vs LAC
allows 11th most
WR266.3–19.5Start
27
WR · IND
11.211.2
vs HOU
allows 9th most
WR276.2–19.0Start
28
11.211.2
vs ATL
allows 16th most
WR286.2–19.0Start
29
11.211.8
at SF
allows 8th fewest
WR296.1–19.0Start
30
WR · BUF
11.110.5
vs LAC
allows 11th most
WR306.1–18.9Start
31
WR · PIT
10.411.3
vs CIN
allows 5th fewest
WR315.7–17.7Start
32
10.110.4
at MIA
allows 6th fewest
WR325.5–17.2Start
33
10.19.1
at BUF
allows 8th most
WR335.6–17.2Start
34
10.110.1
vs LAR
allows 15th most
WR345.6–17.2Start
35
WR · CLE
9.99.9
vs CAR
allows 11th fewest
WR355.4–16.8Start
36
WR · TB
9.79.7
vs MIN
allows 16th fewest
WR365.3–16.5Start
Below the startable line 36 receivers start each week in a 12-team league.
37
9.68.9
at IND
allows 2nd most
WR375.3–16.3Start
38
WR · TB
9.59.5
vs MIN
allows 16th fewest
WR385.2–16.1Start
39
9.510.0
vs KC
allows 3rd fewest
WR395.2–16.1Start
40
9.49.4
at CHI
allows 14th most
WR405.2–15.9Start
41
WR · CLE
9.49.4
vs CAR
allows 11th fewest
WR415.2–16.0Start
42
WR · NE
9.49.4
at JAX
allows 14th fewest
WR425.2–16.0Start
43
9.39.6
at DET
allows 1st most
WR435.1–15.9Start
44
WR · CHI
9.39.3
vs PHI
allows 9th fewest
WR445.1–15.8Flex
45
9.210.0
vs LV
allows 7th fewest
WR455.1–15.6Start
46
9.29.2
at TB
allows 10th fewest
WR465.1–15.6Start
47
WR · JAX
9.19.1
vs NE
allows 13th fewest
WR475.1–15.5Flex
48
9.18.4
at WAS
allows 4th most
WR485.0–15.4Flex
49
9.010.3
vs SEA
allows 1st fewest
WR494.9–15.2Flex
50
WR · TEN
8.68.0
at NYG
allows 6th most
WR504.8–14.7Flex
51
WR · NE
8.68.6
at JAX
allows 14th fewest
WR514.7–14.6Flex
52
WR · LV
8.68.6
at NO
allows 15th fewest
WR524.7–14.6Flex
53
WR · JAX
8.58.5
vs NE
allows 13th fewest
WR534.7–14.5Flex
8.47.8
at NYG
allows 6th most
WR544.6–14.3Flex
8.47.8
at IND
allows 2nd most
WR554.6–14.3Flex
56
WR · WAS
8.49.6
vs SEA
allows 1st fewest
WR564.6–14.2Flex
57
WR · LAC
8.17.3
at BUF
allows 8th most
WR574.5–13.8Flex
58
WR · CHI
7.97.9
vs PHI
allows 9th fewest
WR584.4–13.5Flex
59
WR · SEA
7.97.3
at WAS
allows 4th most
WR594.4–13.4Flex
60
WR · DAL
7.87.8
vs BAL
allows 10th most
WR604.3–13.3Flex
61
7.89.4
vs CIN
allows 5th fewest
WR614.3–13.3Flex
62
7.47.4
at JAX
allows 14th fewest
WR624.1–12.6Flex
63
WR · IND
7.37.3
vs HOU
allows 9th most
WR634.0–12.4Flex
64
WR · DEN
7.37.3
vs LAR
allows 15th most
WR644.0–12.4Flex
65
7.17.5
at SF
allows 8th fewest
WR653.9–12.1Flex
66
7.07.0
at TB
allows 10th fewest
WR663.9–11.9Flex
67
WR · BUF
7.07.3
vs LAC
allows 11th most
WR673.8–11.8Flex
68
6.66.8
at MIA
allows 6th fewest
WR683.6–11.2Flex
69
6.66.1
at DET
allows 1st most
WR693.6–11.2Flex
70
WR · LV
6.56.5
at NO
allows 15th fewest
WR703.6–11.0Flex
71
WR · HOU
6.56.0
at IND
allows 2nd most
WR713.6–11.0Flex
72
WR · PHI
6.46.4
at CHI
allows 14th most
WR723.6–10.9Flex
73
WR · CLE
6.06.0
vs CAR
allows 11th fewest
WR733.3–10.2Bench
74
WR · CHI
6.06.0
vs PHI
allows 9th fewest
WR743.3–10.2Bench
75
5.75.3
vs TEN
allows 3rd most
WR753.1–9.7Bench
76
WR · MIA
5.76.0
vs KC
allows 3rd fewest
WR763.1–9.6Bench
77
WR · TB
5.55.5
vs MIN
allows 16th fewest
WR773.0–9.3Bench
78
WR · PIT
5.25.7
vs CIN
allows 5th fewest
WR782.9–8.9Bench
79
5.25.5
at SF
allows 8th fewest
WR792.9–8.9Bench
80
WR · LV
5.05.0
at NO
allows 15th fewest
WR802.8–8.5Bench
81
WR · TEN
5.04.6
at NYG
allows 6th most
WR812.7–8.4Bench
82
WR · MIA
4.75.0
vs KC
allows 3rd fewest
WR822.6–8.1Bench
83
WR · GB
4.74.7
vs ATL
allows 16th most
WR832.6–8.0Bench
84
WR · DET
4.74.4
vs NYJ
allows 12th fewest
WR842.6–7.9Bench
85
4.54.2
vs TEN
allows 3rd most
WR852.5–7.7Bench
86
WR · TEN
4.23.9
at NYG
allows 6th most
WR862.3–7.2Bench
87
WR · NO
4.04.4
vs LV
allows 7th fewest
WR872.2–6.9Bench
88
4.04.6
vs SEA
allows 1st fewest
WR882.2–6.8Bench
89
WR · ATL
4.04.0
at GB
allows 12th most
WR892.2–6.8Bench
90
4.04.3
vs CIN
allows 5th fewest
WR902.1–6.7Bench
91
WR · HOU
3.93.6
at IND
allows 2nd most
WR912.1–6.6Bench
92
WR · SEA
3.93.6
at WAS
allows 4th most
WR922.1–6.6Bench
93
3.83.8
vs HOU
allows 9th most
WR932.1–6.5Bench
94
3.84.2
at CLE
allows 13th most
WR942.1–6.4Bench
3.63.9
at DEN
allows 2nd fewest
WR952.0–6.1Bench
96
3.43.4
at GB
allows 12th most
WR961.9–5.8Bench
3.33.3
at GB
allows 12th most
WR971.8–5.6Bench
98
WR · MIA
3.23.4
vs KC
allows 3rd fewest
WR981.7–5.4Bench
99
WR · SF
3.22.8
vs ARI
allows 5th most
WR991.8–5.5Bench
100
3.23.2
at JAX
allows 14th fewest
WR1001.8–5.5Bench
101
3.02.6
at DAL
allows 7th most
WR1011.6–5.1Bench
102
2.92.9
vs BAL
allows 10th most
WR1021.6–4.9Bench
103
WR · CIN
2.83.0
at PIT
allows 4th fewest
WR1031.5–4.7Bench
104
2.82.4
at DAL
allows 7th most
WR1041.5–4.7Bench
105
WR · BAL
2.62.3
at DAL
allows 7th most
WR1051.4–4.5Bench
106
WR · CIN
2.62.8
at PIT
allows 4th fewest
WR1061.4–4.3Bench
107
WR · PHI
2.52.5
at CHI
allows 14th most
WR1071.4–4.2Bench
108
WR · JAX
2.32.3
vs NE
allows 13th fewest
WR1081.3–3.9Bench
109
2.22.2
vs MIN
allows 16th fewest
WR1091.2–3.7Bench
110
2.12.1
vs HOU
allows 9th most
WR1101.2–3.6Bench
111
WR · BUF
2.01.9
vs LAC
allows 11th most
WR1111.1–3.4Bench
112
WR · CLE
2.02.0
vs CAR
allows 11th fewest
WR1121.1–3.4Bench
113
WR · TB
2.02.0
vs MIN
allows 16th fewest
WR1131.1–3.4Bench
114
WR · MIN
1.91.9
at TB
allows 10th fewest
WR1141.0–3.2Bench
115
WR · TEN
1.81.7
at NYG
allows 6th most
WR1151.0–3.1Bench
116
WR · NYG
1.81.7
vs TEN
allows 3rd most
WR1161.0–3.1Bench
117
1.82.0
at DEN
allows 2nd fewest
WR1171.0–3.1Bench
118
WR · WAS
1.82.1
vs SEA
allows 1st fewest
WR1181.0–3.1Bench
119
1.81.6
vs ARI
allows 5th most
WR1191.0–3.1Bench
120
WR · DEN
1.82.0
vs LAR
allows 15th most
WR1201.0–3.1Bench
121
WR · LAC
1.81.6
at BUF
allows 8th most
WR1211.0–3.0Bench
122
WR · KC
1.81.8
at MIA
allows 6th fewest
WR1221.0–3.0Bench
123
1.71.5
vs ARI
allows 5th most
WR1230.9–2.9Bench
124
WR · CHI
1.61.6
vs PHI
allows 9th fewest
WR1240.9–2.7Bench
1.61.6
vs LAR
allows 15th most
WR1250.9–2.7Bench
126
WR · DEN
1.51.5
vs LAR
allows 15th most
WR1260.8–2.5Bench
127
WR · LAR
1.51.6
at DEN
allows 2nd fewest
WR1270.8–2.5Bench
1.51.3
at BUF
allows 8th most
WR1280.8–2.5Bench
129
WR · NE
1.31.3
at JAX
allows 14th fewest
WR1290.8–2.2Bench
130
WR · LV
1.21.2
at NO
allows 15th fewest
WR1300.7–2.0Bench
131
1.11.0
vs ARI
allows 5th most
WR1310.6–1.9Bench
132
1.01.0
at CLE
allows 13th most
WR1320.5–1.7Bench
133
WR · LV
1.01.0
at NO
allows 15th fewest
WR1330.6–1.7Avoid
134
WR · DET
0.90.8
vs NYJ
allows 12th fewest
WR1340.5–1.4Avoid
135
WR · LAR
0.70.8
at DEN
allows 2nd fewest
WR1350.4–1.3Avoid
136
WR · GB
0.70.7
vs ATL
allows 16th most
WR1360.4–1.2Avoid
137
WR · IND
0.70.7
vs HOU
allows 9th most
WR1370.4–1.2Avoid
138
WR · CLE
0.70.7
vs CAR
allows 11th fewest
WR1380.4–1.2Avoid
139
WR · DET
0.60.6
vs NYJ
allows 12th fewest
WR1390.4–1.1Avoid
140
WR · KC
0.60.6
at MIA
allows 6th fewest
WR1400.3–1.0Avoid
141
0.50.5
vs BAL
allows 10th most
WR1410.3–0.8Avoid
142
WR · WAS
0.40.5
vs SEA
allows 1st fewest
WR1420.2–0.7Avoid
143
WR · LV
0.40.4
at NO
allows 15th fewest
WR1430.2–0.7Avoid
144
0.40.4
vs MIN
allows 16th fewest
WR1440.2–0.7Avoid
145
WR · ARI
0.40.4
at SF
allows 8th fewest
WR1450.2–0.6Avoid
146
WR · ARI
0.40.4
at SF
allows 8th fewest
WR1460.2–0.6Avoid
147
WR · WAS
0.30.4
vs SEA
allows 1st fewest
WR1470.2–0.6Avoid
148
WR · BUF
0.30.3
vs LAC
allows 11th most
WR1480.2–0.5Avoid
149
WR · PHI
0.30.3
at CHI
allows 14th most
WR1490.2–0.5Avoid
150
0.20.2
at DAL
allows 7th most
WR1500.1–0.4Avoid
151
0.20.2
vs CAR
allows 11th fewest
WR1510.1–0.3Avoid
152
0.20.2
at MIA
allows 6th fewest
WR1520.1–0.3Avoid
153
WR · CHI
0.20.2
vs PHI
allows 9th fewest
WR1530.1–0.3Avoid
154
0.20.2
at SF
allows 8th fewest
WR1540.1–0.3Avoid
155
WR · PIT
0.20.2
vs CIN
allows 5th fewest
WR1550.1–0.3Avoid
156
WR · PHI
0.10.1
at CHI
allows 14th most
WR1560.1–0.2Avoid
157
WR · CAR
0.10.1
at CLE
allows 13th most
WR1570.1–0.2Avoid
158
WR · MIN
0.10.1
at TB
allows 10th fewest
WR1580.1–0.2Avoid
159
WR · PIT
0.10.1
vs CIN
allows 5th fewest
WR1590.0–0.2Avoid

1 player has no start/sit row this week, so the Sharp number is the raw projection and the row says so.

How the numbers are scored

The Sharp number starts from the week’s Sleeper projection, scored in your league. The Sharp Model’s start/sit run adjusts each projection for the matchup, the Vegas total, injury, weather and recent usage; those adjustments multiply, so the same share of the change carries to any scoring. A player ruled out is zero and sits at the foot of the board. Floor and ceiling move with the number. The call is the start/sit call, made in FFPC scoring.

Scoring is yours to set above, and it is kept in the address, so a link carries the league with it. FFPC, PPR, Half PPR and Standard all pay 0.1 a rushing or receiving yard, 6 a rushing or receiving touchdown and 2 a two-point conversion. On top of that, FFPC pays a point per catch and 1.5 per tight end catch, a point per 20 passing yards, and one off for an interception or a lost fumble. TE premium adds half a point to a tight end’s catch, and FFPC has it built in; 6-pt pass TD makes a passing touchdown worth 6 instead of 4. Kickers and defenses score Sleeper’s standard points in every preset.

The last choice you make here is remembered on this device, so the next visit opens on your league.