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Sharp Six

Week 3 rankings

FFPC, TE premium, superflex, 10 teams · 160 players

Updated 34 h ago
TE premium, part of FFPC scoring6-pt pass TDSuperflex
101214

Week 3 rankings

In order of the Sharp Model’s number: the week’s projection scored your way, then moved by the same matchup, Vegas, injury, weather and usage adjustments that make the start/sit calls. The raw projection sits beside it, so you can see what the adjustments did. The line across the board falls after the last player a 10-team league starts.

PlayerSharpProjOppPos rankFloor–ceilingCall
23.621.9
at WAS
allows 4th most
WR113.0–40.2Must start
20.619.4
vs NYJ
allows 12th fewest
WR211.3–34.9Must start
3
WR · BAL
17.717.2
at DAL
allows 7th most
WR39.8–30.1Must start
4
WR · DAL
17.417.4
vs BAL
allows 10th most
WR49.5–29.6Must start
16.816.8
at TB
allows 10th fewest
WR59.3–28.6Must start
6
WR · NO
16.517.9
vs LV
allows 7th fewest
WR69.1–28.0Must start
7
16.315.1
at DET
allows 1st most
WR79.0–27.7Must start
8
WR · LAC
15.714.1
at BUF
allows 8th most
WR88.6–26.7Must start
15.615.6
vs ATL
allows 16th most
WR98.6–26.5Must start
10
WR · PHI
15.515.5
at CHI
allows 14th most
WR108.5–26.4Must start
11
WR · CIN
15.516.8
at PIT
allows 4th fewest
WR118.5–26.3Must start
15.215.2
vs NE
allows 13th fewest
WR128.4–25.9Must start
13
14.914.9
vs BAL
allows 10th most
WR138.1–25.3Must start
14.414.4
at CLE
allows 13th most
WR147.9–24.5Must start
15
WR · SF
13.813.4
vs ARI
allows 5th most
WR157.6–23.5Must start
16
WR · ATL
13.513.5
at GB
allows 12th most
WR167.4–22.9Must start
17
WR · CAR
13.414.9
at CLE
allows 13th most
WR177.4–22.8Start
18
WR · NYG
13.313.7
vs TEN
allows 3rd most
WR187.3–22.6Must start
19
13.312.5
vs NYJ
allows 12th fewest
WR197.2–22.5Start
20
WR · LAR
13.214.3
at DEN
allows 2nd fewest
WR207.2–22.4Start
21
WR · DEN
13.113.1
vs LAR
allows 15th most
WR217.2–22.2Start
22
WR · SF
12.711.1
vs ARI
allows 5th most
WR227.0–21.6Start
23
WR · CIN
12.413.5
at PIT
allows 4th fewest
WR236.8–21.1Start
24
12.010.5
at DAL
allows 7th most
WR246.6–20.4Start
25
WR · KC
12.012.3
at MIA
allows 6th fewest
WR256.6–20.4Start
26
WR · BUF
11.412.0
vs LAC
allows 11th most
WR266.3–19.5Start
27
WR · IND
11.211.2
vs HOU
allows 9th most
WR276.2–19.0Start
28
11.211.2
vs ATL
allows 16th most
WR286.2–19.0Start
29
11.211.8
at SF
allows 8th fewest
WR296.1–19.0Start
30
WR · BUF
11.110.5
vs LAC
allows 11th most
WR306.1–19.0Start
Below the startable line 30 receivers start each week in a 10-team league.
31
11.010.2
at DET
allows 1st most
WR316.1–18.7Start
32
WR · PIT
10.511.4
vs CIN
allows 5th fewest
WR325.8–17.9Start
33
10.210.5
at MIA
allows 6th fewest
WR335.6–17.4Start
34
WR · CLE
10.210.2
vs CAR
allows 11th fewest
WR345.6–17.4Start
35
10.19.1
at BUF
allows 8th most
WR355.6–17.2Start
36
10.110.1
vs LAR
allows 15th most
WR365.6–17.2Start
37
WR · TEN
9.79.0
at NYG
allows 6th most
WR375.4–16.6Start
38
WR · TB
9.79.7
vs MIN
allows 16th fewest
WR385.3–16.5Start
39
9.68.9
at IND
allows 2nd most
WR395.3–16.4Flex
40
WR · CLE
9.69.6
vs CAR
allows 11th fewest
WR405.3–16.3Flex
41
9.610.1
vs KC
allows 3rd fewest
WR415.3–16.3Flex
42
WR · TB
9.59.5
vs MIN
allows 16th fewest
WR425.2–16.1Start
43
WR · NE
9.49.4
at JAX
allows 14th fewest
WR435.2–16.0Start
9.38.6
at NYG
allows 6th most
WR445.1–15.8Start
45
9.210.0
vs LV
allows 7th fewest
WR455.1–15.6Flex
46
9.29.2
at TB
allows 10th fewest
WR465.1–15.7Start
47
9.19.1
at CHI
allows 14th most
WR475.0–15.5Flex
48
WR · CHI
9.19.1
vs PHI
allows 9th fewest
WR485.0–15.5Start
49
9.18.4
at WAS
allows 4th most
WR495.0–15.4Flex
50
WR · JAX
9.09.0
vs NE
allows 13th fewest
WR505.0–15.3Flex
51
9.010.3
vs SEA
allows 1st fewest
WR514.9–15.2Flex
52
WR · LV
8.68.6
at NO
allows 15th fewest
WR524.7–14.6Flex
53
WR · NE
8.48.4
at JAX
allows 14th fewest
WR534.6–14.2Flex
54
WR · WAS
8.49.6
vs SEA
allows 1st fewest
WR544.6–14.2Flex
55
WR · LAC
8.17.3
at BUF
allows 8th most
WR554.4–13.8Flex
8.07.4
at IND
allows 2nd most
WR564.4–13.7Bench
57
7.99.5
vs CIN
allows 5th fewest
WR574.3–13.4Flex
58
WR · CHI
7.87.8
vs PHI
allows 9th fewest
WR584.3–13.2Flex
59
WR · DAL
7.87.8
vs BAL
allows 10th most
WR594.3–13.3Flex
60
WR · JAX
7.68.4
vs NE
allows 13th fewest
WR604.1–12.9Flex
61
7.37.3
at JAX
allows 14th fewest
WR614.0–12.4Flex
62
WR · IND
7.37.3
vs HOU
allows 9th most
WR624.1–12.4Flex
63
WR · DEN
7.37.3
vs LAR
allows 15th most
WR634.0–12.4Flex
64
7.17.5
at SF
allows 8th fewest
WR643.9–12.1Bench
65
WR · SEA
7.07.2
at WAS
allows 4th most
WR653.9–11.9Flex
66
7.07.0
at TB
allows 10th fewest
WR663.8–11.9Flex
67
WR · BUF
7.07.3
vs LAC
allows 11th most
WR673.9–11.9Flex
68
6.76.9
at MIA
allows 6th fewest
WR683.7–11.4Flex
69
6.66.1
vs TEN
allows 3rd most
WR693.6–11.2Flex
70
WR · LV
6.56.5
at NO
allows 15th fewest
WR703.5–11.0Flex
71
WR · PHI
6.36.3
at CHI
allows 14th most
WR713.4–10.7Bench
72
WR · CLE
6.16.1
vs CAR
allows 11th fewest
WR723.3–10.3Bench
73
WR · CHI
5.95.9
vs PHI
allows 9th fewest
WR733.3–10.0Flex
74
WR · HOU
5.85.4
at IND
allows 2nd most
WR743.2–9.9Bench
75
WR · TEN
5.65.2
at NYG
allows 6th most
WR753.1–9.5Bench
76
5.55.1
at DET
allows 1st most
WR763.0–9.4Bench
77
WR · TB
5.55.5
vs MIN
allows 16th fewest
WR773.0–9.4Bench
78
5.34.9
vs TEN
allows 3rd most
WR782.9–9.0Bench
79
WR · PIT
5.25.7
vs CIN
allows 5th fewest
WR792.8–8.9Bench
80
5.25.5
at SF
allows 8th fewest
WR802.9–8.9Bench
81
WR · MIA
5.26.1
vs KC
allows 3rd fewest
WR812.8–8.9Bench
82
WR · LV
5.05.0
at NO
allows 15th fewest
WR822.8–8.5Bench
83
WR · TEN
4.84.4
at NYG
allows 6th most
WR832.6–8.0Bench
84
WR · MIA
4.75.0
vs KC
allows 3rd fewest
WR842.6–8.0Bench
85
WR · GB
4.74.7
vs ATL
allows 16th most
WR852.6–8.0Bench
86
WR · DET
4.74.4
vs NYJ
allows 12th fewest
WR862.6–7.9Bench
87
WR · HOU
4.44.1
at IND
allows 2nd most
WR872.6–7.5Avoid
88
4.34.3
at CLE
allows 13th most
WR882.4–7.3Bench
89
WR · ATL
4.04.0
at GB
allows 12th most
WR892.2–6.8Bench
90
WR · SEA
3.93.6
at WAS
allows 4th most
WR902.1–6.6Bench
91
3.94.2
vs CIN
allows 5th fewest
WR912.2–6.6Bench
92
WR · NO
3.84.1
vs LV
allows 7th fewest
WR922.1–6.4Bench
93
3.74.2
vs SEA
allows 1st fewest
WR932.0–6.2Bench
94
3.43.4
at GB
allows 12th most
WR941.9–5.8Bench
95
WR · MIA
3.33.5
vs KC
allows 3rd fewest
WR951.9–5.6Bench
3.33.3
at GB
allows 12th most
WR961.8–5.6Bench
97
3.13.1
at JAX
allows 14th fewest
WR971.7–5.2Bench
98
WR · SF
3.12.7
vs ARI
allows 5th most
WR981.7–5.3Bench
99
3.02.6
at DAL
allows 7th most
WR991.6–5.1Bench
100
2.92.9
vs BAL
allows 10th most
WR1001.6–4.9Bench
101
WR · CIN
2.83.0
at PIT
allows 4th fewest
WR1011.5–4.9Avoid
102
2.83.0
at DEN
allows 2nd fewest
WR1021.6–4.6Avoid
103
2.72.4
at DAL
allows 7th most
WR1031.5–4.7Bench
104
2.62.6
vs HOU
allows 9th most
WR1041.4–4.4Bench
105
WR · CIN
2.62.8
at PIT
allows 4th fewest
WR1051.7–4.5Avoid
106
WR · PHI
2.52.5
at CHI
allows 14th most
WR1061.4–4.2Bench
107
WR · BAL
2.42.3
at DAL
allows 7th most
WR1071.3–4.1Bench
108
WR · JAX
2.32.3
vs NE
allows 13th fewest
WR1081.3–3.9Bench
109
2.22.2
vs MIN
allows 16th fewest
WR1091.2–3.7Bench
110
WR · NYG
2.22.0
vs TEN
allows 3rd most
WR1101.2–3.7Bench
111
2.12.1
vs HOU
allows 9th most
WR1111.2–3.5Bench
112
WR · TEN
2.11.9
at NYG
allows 6th most
WR1121.1–3.5Bench
113
WR · BUF
2.01.9
vs LAC
allows 11th most
WR1131.1–3.4Bench
114
WR · CLE
2.02.0
vs CAR
allows 11th fewest
WR1141.1–3.4Bench
115
WR · TB
2.02.0
vs MIN
allows 16th fewest
WR1151.1–3.4Bench
116
WR · MIN
1.91.9
at TB
allows 10th fewest
WR1161.0–3.2Bench
117
WR · WAS
1.82.1
vs SEA
allows 1st fewest
WR1171.0–3.1Bench
118
1.81.6
vs ARI
allows 5th most
WR1181.0–3.1Bench
119
WR · DEN
1.82.0
vs LAR
allows 15th most
WR1191.0–3.0Bench
120
WR · LAC
1.81.6
at BUF
allows 8th most
WR1201.0–3.0Bench
121
WR · KC
1.81.8
at MIA
allows 6th fewest
WR1210.9–2.9Bench
122
1.71.5
vs ARI
allows 5th most
WR1220.9–2.9Bench
123
WR · CHI
1.61.6
vs PHI
allows 9th fewest
WR1230.9–2.8Bench
1.61.6
vs LAR
allows 15th most
WR1240.9–2.7Bench
125
WR · LAR
1.61.7
at DEN
allows 2nd fewest
WR1250.8–2.8Avoid
126
1.61.9
at DEN
allows 2nd fewest
WR1260.9–2.7Avoid
127
WR · DEN
1.51.5
vs LAR
allows 15th most
WR1270.8–2.5Bench
128
WR · LAR
1.51.6
at DEN
allows 2nd fewest
WR1280.9–2.5Avoid
1.51.3
at BUF
allows 8th most
WR1290.8–2.5Bench
130
WR · LV
1.21.2
at NO
allows 15th fewest
WR1300.7–2.0Avoid
131
WR · NE
1.21.2
at JAX
allows 14th fewest
WR1310.7–2.0Avoid
132
1.11.0
vs ARI
allows 5th most
WR1320.6–1.9Avoid
133
1.11.1
at CLE
allows 13th most
WR1330.7–1.9Avoid
134
WR · LV
1.01.0
at NO
allows 15th fewest
WR1340.6–1.7Avoid
135
WR · DET
0.90.8
vs NYJ
allows 12th fewest
WR1350.5–1.4Avoid
136
0.80.8
at CHI
allows 14th most
WR1360.4–1.4Avoid
137
WR · GB
0.70.7
vs ATL
allows 16th most
WR1370.4–1.1Avoid
138
WR · IND
0.70.7
vs HOU
allows 9th most
WR1380.4–1.2Avoid
139
WR · CLE
0.70.7
vs CAR
allows 11th fewest
WR1390.4–1.2Avoid
140
WR · DET
0.60.6
vs NYJ
allows 12th fewest
WR1400.4–1.1Avoid
141
WR · KC
0.60.6
at MIA
allows 6th fewest
WR1410.3–1.0Avoid
142
0.50.5
vs BAL
allows 10th most
WR1420.3–0.8Avoid
143
WR · WAS
0.50.6
vs SEA
allows 1st fewest
WR1430.3–0.8Avoid
144
0.40.4
vs MIN
allows 16th fewest
WR1440.2–0.6Avoid
145
WR · ARI
0.40.4
at SF
allows 8th fewest
WR1450.2–0.6Avoid
146
WR · ARI
0.40.4
at SF
allows 8th fewest
WR1460.2–0.6Avoid
147
WR · LV
0.40.4
at NO
allows 15th fewest
WR1470.2–0.6Avoid
148
WR · WAS
0.30.4
vs SEA
allows 1st fewest
WR1480.2–0.6Avoid
149
WR · BUF
0.30.3
vs LAC
allows 11th most
WR1490.2–0.5Avoid
150
WR · PHI
0.30.3
at CHI
allows 14th most
WR1500.2–0.5Avoid
151
0.20.2
at DAL
allows 7th most
WR1510.1–0.4Avoid
152
0.20.2
vs CAR
allows 11th fewest
WR1520.1–0.3Avoid
153
0.20.2
at MIA
allows 6th fewest
WR1530.1–0.3Avoid
154
WR · CHI
0.20.2
vs PHI
allows 9th fewest
WR1540.1–0.3Avoid
155
0.20.2
at SF
allows 8th fewest
WR1550.1–0.3Avoid
156
WR · PIT
0.20.2
vs CIN
allows 5th fewest
WR1560.1–0.3Avoid
157
WR · PHI
0.10.1
at CHI
allows 14th most
WR1570.1–0.2Avoid
158
WR · CAR
0.10.1
at CLE
allows 13th most
WR1580.1–0.2Avoid
159
WR · MIN
0.10.1
at TB
allows 10th fewest
WR1590.1–0.2Avoid
160
WR · PIT
0.10.1
vs CIN
allows 5th fewest
WR1600.0–0.2Avoid

3 players have no start/sit row this week, so the Sharp number is the raw projection and the row says so.

How the numbers are scored

The Sharp number starts from the week’s Sleeper projection, scored in your league. The Sharp Model’s start/sit run adjusts each projection for the matchup, the Vegas total, injury, weather and recent usage; those adjustments multiply, so the same share of the change carries to any scoring. A player ruled out is zero and sits at the foot of the board. Floor and ceiling move with the number. The call is the start/sit call, made in FFPC scoring.

Scoring is yours to set above, and it is kept in the address, so a link carries the league with it. FFPC, PPR, Half PPR and Standard all pay 0.1 a rushing or receiving yard, 6 a rushing or receiving touchdown and 2 a two-point conversion. On top of that, FFPC pays a point per catch and 1.5 per tight end catch, a point per 20 passing yards, and one off for an interception or a lost fumble. TE premium adds half a point to a tight end’s catch, and FFPC has it built in; 6-pt pass TD makes a passing touchdown worth 6 instead of 4. Kickers and defenses score Sleeper’s standard points in every preset.

The last choice you make here is remembered on this device, so the next visit opens on your league.