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Sharp Six

Week 3 rankings

FFPC, TE premium, 6-point passing TDs, 14 teams · 97 players

Updated 34 h ago
TE premium, part of FFPC scoring6-pt pass TDSuperflex
101214

Week 3 rankings

In order of the Sharp Model’s number: the week’s projection scored your way, then moved by the same matchup, Vegas, injury, weather and usage adjustments that make the start/sit calls. The raw projection sits beside it, so you can see what the adjustments did. The line across the board falls after the last player a 14-team league starts.

PlayerSharpProjOppPos rankFloor–ceilingCall
1
RB · DET
24.823.4
vs NYJ
allows 13th fewest
RB114.9–38.4Must start
23.520.5
at MIA
allows 2nd most
RB214.0–36.3Must start
22.020.8
vs ARI
allows 15th fewest
RB313.3–34.2Must start
4
RB · BAL
21.819.0
at DAL
allows 6th most
RB413.1–33.7Must start
5
20.220.2
at GB
allows 12th most
RB512.1–31.3Must start
6
18.219.8
vs HOU
allows 1st fewest
RB611.0–28.2Must start
7
16.915.6
at NO
allows 7th most
RB710.1–26.1Must start
8
RB · MIA
16.416.4
vs KC
allows 11th fewest
RB89.8–25.4Must start
9
RB · CIN
16.216.2
at PIT
allows 10th most
RB99.7–25.1Must start
10
16.215.0
at IND
allows 4th most
RB109.7–25.1Must start
11
RB · BUF
16.216.6
vs LAC
allows 3rd fewest
RB119.7–25.0Must start
12
15.515.5
vs BAL
allows 13th most
RB129.3–24.0Must start
13
15.314.2
at BUF
allows 3rd most
RB139.2–23.8Must start
14
RB · NYJ
15.015.0
at DET
allows 16th most
RB149.0–23.2Must start
15
RB · PIT
14.916.6
vs CIN
allows 9th most
RB159.0–23.1Start
16
14.713.6
at DEN
allows 8th most
RB168.8–22.7Must start
17
14.514.5
at SF
allows 15th most
RB178.7–22.5Start
18
14.516.1
at CHI
allows 11th most
RB188.7–22.4Start
19
RB · NYG
14.114.1
vs TEN
allows 14th most
RB198.5–21.9Start
20
RB · CAR
14.014.0
at CLE
allows 10th fewest
RB208.4–21.7Start
21
RB · CHI
13.713.7
vs PHI
allows 14th fewest
RB218.2–21.3Start
22
RB · TB
13.614.8
vs MIN
allows 2nd fewest
RB228.2–21.1Start
23
13.412.4
vs CAR
allows 1st most
RB238.1–20.8Start
24
RB · MIN
11.713.0
at TB
allows 16th fewest
RB247.1–18.1Start
11.612.6
at JAX
allows 7th fewest
RB257.0–18.0Start
26
RB · TEN
11.311.6
at NYG
allows 5th most
RB266.8–17.5Start
27
10.511.4
vs NE
allows 6th fewest
RB276.3–16.2Start
28
10.210.2
vs ATL
allows 9th fewest
RB286.1–15.8Start
29
10.211.3
vs LV
allows 12th fewest
RB296.1–15.7Start
9.810.7
at JAX
allows 7th fewest
RB305.9–15.2Start
31
RB · DEN
9.311.2
vs LAR
allows 8th fewest
RB315.5–14.4Flex
32
RB · LAR
9.08.3
at DEN
allows 8th most
RB325.3–13.9Start
8.710.3
vs SEA
allows 4th fewest
RB335.2–13.5Start
34
RB · DEN
8.710.5
vs LAR
allows 8th fewest
RB345.2–13.4Flex
35
8.410.1
at WAS
allows 5th fewest
RB355.0–13.0Start
36
RB · TEN
8.48.6
at NYG
allows 5th most
RB365.0–13.0Start
37
RB · NO
8.18.1
vs LV
allows 12th fewest
RB374.9–12.6Start
38
RB · HOU
8.17.5
at IND
allows 4th most
RB384.8–12.5Flex
39
RB · BAL
8.07.0
at DAL
allows 6th most
RB394.8–12.4Flex
40
7.26.7
at BUF
allows 3rd most
RB404.3–11.2Flex
41
7.17.1
at SF
allows 15th most
RB414.3–11.0Flex
Below the startable line 41 running backs start each week in a 14-team league.
42
7.07.6
vs MIN
allows 2nd fewest
RB424.1–10.9Flex
43
RB · CHI
6.97.7
vs PHI
allows 14th fewest
RB434.1–10.7Flex
44
RB · GB
6.96.9
vs ATL
allows 9th fewest
RB444.1–10.7Flex
45
6.56.0
vs CAR
allows 1st most
RB453.9–10.0Flex
46
6.16.6
at WAS
allows 5th fewest
RB463.7–9.4Flex
47
RB · NYJ
6.06.0
at DET
allows 16th most
RB473.6–9.3Flex
48
RB · SF
5.85.5
vs ARI
allows 15th fewest
RB483.5–9.1Flex
49
5.75.0
at MIA
allows 2nd most
RB493.4–8.9Flex
50
RB · WAS
5.76.7
vs SEA
allows 4th fewest
RB503.5–8.8Flex
51
RB · CIN
5.25.2
at PIT
allows 10th most
RB513.1–8.1Flex
52
5.15.1
vs TEN
allows 14th most
RB523.0–7.9Flex
53
4.64.6
vs ATL
allows 9th fewest
RB532.8–7.2Flex
54
RB · SEA
4.65.5
at WAS
allows 5th fewest
RB542.8–7.1Bench
55
RB · CAR
4.54.5
at CLE
allows 10th fewest
RB552.7–7.0Bench
56
4.44.4
at GB
allows 12th most
RB562.6–6.8Bench
57
4.34.7
vs NE
allows 6th fewest
RB572.6–6.8Flex
58
RB · PHI
4.04.0
at CHI
allows 11th most
RB582.4–6.2Bench
59
3.93.9
vs BAL
allows 13th most
RB592.3–6.0Bench
60
RB · NYG
3.73.7
vs TEN
allows 14th most
RB602.2–5.7Bench
61
RB · MIN
3.53.9
at TB
allows 16th fewest
RB612.1–5.4Bench
62
RB · PIT
3.53.5
vs CIN
allows 9th most
RB622.3–5.3Avoid
63
3.43.1
at NO
allows 7th most
RB632.0–5.2Bench
64
RB · MIA
3.33.3
vs KC
allows 11th fewest
RB642.0–5.2Bench
65
2.62.8
vs NE
allows 6th fewest
RB651.5–4.0Bench
66
2.52.5
at TB
allows 16th fewest
RB661.5–3.9Bench
67
RB · PHI
2.52.5
at CHI
allows 11th most
RB671.5–3.9Bench
68
RB · NYJ
2.42.4
at DET
allows 16th most
RB681.4–3.7Bench
69
RB · BUF
2.32.4
vs LAC
allows 3rd fewest
RB691.4–3.6Bench
70
RB · DET
2.22.1
vs NYJ
allows 13th fewest
RB701.3–3.5Bench
2.22.0
at NYG
allows 5th most
RB711.3–3.4Bench
72
RB · BUF
2.12.2
vs LAC
allows 3rd fewest
RB721.3–3.3Bench
2.01.9
vs CAR
allows 1st most
RB731.2–3.2Bench
74
RB · NO
1.71.7
vs LV
allows 12th fewest
RB741.0–2.6Bench
75
RB · JAX
1.61.9
vs NE
allows 6th fewest
RB750.9–2.4Bench
76
RB · IND
1.61.7
vs HOU
allows 1st fewest
RB761.0–2.4Bench
77
RB · WAS
1.52.0
vs SEA
allows 4th fewest
RB770.9–2.4Bench
78
RB · DET
1.51.4
vs NYJ
allows 13th fewest
RB780.9–2.3Bench
79
RB · DEN
1.31.4
vs LAR
allows 8th fewest
RB790.8–2.0Bench
80
1.00.9
at NO
allows 7th most
RB800.6–1.5Bench
81
RB · LAC
1.00.9
at BUF
allows 3rd most
RB810.6–1.5Bench
82
RB · NYG
0.80.8
vs TEN
allows 14th most
RB820.5–1.2Bench
83
0.80.7
at MIA
allows 2nd most
RB830.5–1.2Bench
84
RB · SF
0.70.7
vs ARI
allows 15th fewest
RB840.4–1.1Bench
85
0.70.7
vs CIN
allows 9th most
RB850.5–1.2Avoid
86
RB · DAL
0.70.7
vs BAL
allows 13th most
RB860.4–1.1Avoid
87
RB · CIN
0.50.5
at PIT
allows 10th most
RB870.3–0.8Avoid
88
RB · IND
0.50.5
vs HOU
allows 1st fewest
RB880.3–0.7Avoid
89
RB · NE
0.50.5
at JAX
allows 7th fewest
RB890.3–0.7Avoid
90
RB · LV
0.40.4
at NO
allows 7th most
RB900.3–0.7Avoid
91
RB · TB
0.40.4
vs MIN
allows 2nd fewest
RB910.2–0.6Avoid
92
RB · BAL
0.30.3
at DAL
allows 6th most
RB920.2–0.5Avoid
93
0.30.3
at NYG
allows 5th most
RB930.2–0.5Avoid
94
0.30.3
vs PHI
allows 14th fewest
RB940.2–0.5Avoid
95
0.30.3
at JAX
allows 7th fewest
RB950.1–0.4Avoid
96
0.10.1
at IND
allows 4th most
RB960.1–0.2Avoid
97
RB · MIN
0.10.1
at TB
allows 16th fewest
RB970.1–0.2Avoid

3 players have no start/sit row this week, so the Sharp number is the raw projection and the row says so.

How the numbers are scored

The Sharp number starts from the week’s Sleeper projection, scored in your league. The Sharp Model’s start/sit run adjusts each projection for the matchup, the Vegas total, injury, weather and recent usage; those adjustments multiply, so the same share of the change carries to any scoring. A player ruled out is zero and sits at the foot of the board. Floor and ceiling move with the number. The call is the start/sit call, made in FFPC scoring.

Scoring is yours to set above, and it is kept in the address, so a link carries the league with it. FFPC, PPR, Half PPR and Standard all pay 0.1 a rushing or receiving yard, 6 a rushing or receiving touchdown and 2 a two-point conversion. On top of that, FFPC pays a point per catch and 1.5 per tight end catch, a point per 20 passing yards, and one off for an interception or a lost fumble. TE premium adds half a point to a tight end’s catch, and FFPC has it built in; 6-pt pass TD makes a passing touchdown worth 6 instead of 4. Kickers and defenses score Sleeper’s standard points in every preset.

The last choice you make here is remembered on this device, so the next visit opens on your league.