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Sharp Six

Week 3 rankings

FFPC, TE premium, 6-point passing TDs, 10 teams · 359 players

Updated 34 h ago
TE premium, part of FFPC scoring6-pt pass TDSuperflex
101214

Week 3 rankings

In order of the Sharp Model’s number: the week’s projection scored your way, then moved by the same matchup, Vegas, injury, weather and usage adjustments that make the start/sit calls. The raw projection sits beside it, so you can see what the adjustments did.

PlayerSharpProjOppPos rankFloor–ceilingCall
1
RB · DET
24.823.4
vs NYJ
allows 13th fewest
RB114.9–38.4Must start
23.621.9
at WAS
allows 4th most
WR113.0–40.2Must start
23.520.5
at MIA
allows 2nd most
RB214.0–36.3Must start
22.020.8
vs ARI
allows 15th fewest
RB313.3–34.2Must start
5
RB · BAL
21.819.0
at DAL
allows 6th most
RB413.1–33.7Must start
20.619.4
vs NYJ
allows 12th fewest
WR211.3–34.9Must start
7
20.220.2
at GB
allows 12th most
RB512.1–31.3Must start
8
TE · ARI
18.720.3
at SF
allows 5th fewest
TE110.3–31.8Must start
9
18.219.8
vs HOU
allows 1st fewest
RB611.0–28.2Must start
10
WR · BAL
17.717.2
at DAL
allows 7th most
WR39.8–30.1Must start
11
WR · DAL
17.417.4
vs BAL
allows 10th most
WR49.5–29.6Must start
12
16.915.6
at NO
allows 7th most
RB710.1–26.1Must start
13
16.816.8
at TB
allows 10th fewest
WR59.3–28.6Must start
14
16.615.7
vs LAC
allows 13th most
TE29.2–28.3Must start
15
16.514.4
vs ARI
allows 8th most
TE39.1–28.0Must start
16
WR · NO
16.517.9
vs LV
allows 7th fewest
WR69.1–28.0Must start
17
RB · MIA
16.416.4
vs KC
allows 11th fewest
RB89.8–25.4Must start
18
16.315.1
at DET
allows 1st most
WR79.0–27.7Must start
19
RB · CIN
16.216.2
at PIT
allows 10th most
RB99.7–25.1Must start
20
16.215.0
at IND
allows 4th most
RB109.7–25.1Must start
21
RB · BUF
16.216.6
vs LAC
allows 3rd fewest
RB119.7–25.0Must start
22
WR · LAC
15.714.1
at BUF
allows 8th most
WR88.6–26.7Must start
15.615.6
vs ATL
allows 16th most
WR98.6–26.5Must start
24
WR · PHI
15.515.5
at CHI
allows 14th most
WR108.5–26.4Must start
25
15.515.5
vs BAL
allows 13th most
RB129.3–24.0Must start
26
WR · CIN
15.516.8
at PIT
allows 4th fewest
WR118.5–26.3Must start
27
15.314.2
at BUF
allows 3rd most
RB139.2–23.8Must start
15.215.2
vs NE
allows 13th fewest
WR128.4–25.9Must start
29
RB · NYJ
15.015.0
at DET
allows 16th most
RB149.0–23.2Must start
30
RB · PIT
14.916.6
vs CIN
allows 9th most
RB159.0–23.1Start
31
14.913.8
at IND
allows 5th most
TE48.2–25.3Start
32
14.914.9
vs BAL
allows 10th most
WR138.1–25.3Must start
33
TE · KC
14.814.0
at MIA
allows 9th most
TE58.1–25.3Must start
34
TE · BAL
14.814.0
at DAL
allows 10th most
TE68.2–25.2Must start
35
14.713.6
at DEN
allows 8th most
RB168.8–22.7Must start
36
14.514.5
at SF
allows 15th most
RB178.7–22.5Start
37
TE · LV
14.516.1
at NO
allows 16th fewest
TE78.0–24.6Must start
38
14.516.1
at CHI
allows 11th most
RB188.7–22.4Start
39
TE · GB
14.513.4
vs ATL
allows 6th most
TE88.0–24.6Must start
14.414.4
at CLE
allows 13th most
WR147.9–24.5Must start
41
RB · NYG
14.114.1
vs TEN
allows 14th most
RB198.5–21.9Start
42
RB · CAR
14.014.0
at CLE
allows 10th fewest
RB208.4–21.7Start
43
WR · SF
13.813.4
vs ARI
allows 5th most
WR157.6–23.5Must start
44
TE · DET
13.814.1
vs NYJ
allows 7th fewest
TE97.6–23.4Must start
45
RB · CHI
13.713.7
vs PHI
allows 14th fewest
RB218.2–21.3Start
46
RB · TB
13.614.8
vs MIN
allows 2nd fewest
RB228.2–21.1Start
47
WR · ATL
13.513.5
at GB
allows 12th most
WR167.4–22.9Must start
48
WR · CAR
13.414.9
at CLE
allows 13th most
WR177.4–22.8Start
49
13.412.4
vs CAR
allows 1st most
RB238.1–20.8Start
50
WR · NYG
13.313.7
vs TEN
allows 3rd most
WR187.3–22.6Must start
51
13.312.5
vs NYJ
allows 12th fewest
WR197.2–22.5Start
52
WR · LAR
13.214.3
at DEN
allows 2nd fewest
WR207.2–22.4Start
53
WR · DEN
13.113.1
vs LAR
allows 15th most
WR217.2–22.2Start
54
WR · SF
12.711.1
vs ARI
allows 5th most
WR227.0–21.6Start
55
TE · IND
12.612.6
vs HOU
allows 13th fewest
TE106.9–21.4Start
56
WR · CIN
12.413.5
at PIT
allows 4th fewest
WR236.8–21.1Start
57
TE · NE
12.412.4
at JAX
allows 14th most
TE116.8–21.0Start
58
12.010.5
at DAL
allows 7th most
WR246.6–20.4Start
59
WR · KC
12.012.3
at MIA
allows 6th fewest
WR256.6–20.4Start
60
RB · MIN
11.713.0
at TB
allows 16th fewest
RB247.1–18.1Start
61
TE · NYG
11.711.7
vs TEN
allows 14th fewest
TE126.5–19.9Start
62
11.710.8
vs CIN
allows 2nd most
TE136.4–19.8Start
11.612.6
at JAX
allows 7th fewest
RB257.0–18.0Start
64
WR · BUF
11.412.0
vs LAC
allows 11th most
WR266.3–19.5Start
65
11.410.6
at TB
allows 3rd most
TE146.3–19.4Start
66
TE · CLE
11.411.4
vs CAR
allows 9th fewest
TE156.3–19.3Start
67
11.312.3
vs LV
allows 4th fewest
TE166.2–19.2Start
68
TE · ATL
11.311.3
at GB
allows 16th most
TE176.2–19.2Start
69
RB · TEN
11.311.6
at NYG
allows 5th most
RB266.8–17.5Start
70
TE · DAL
11.211.2
vs BAL
allows 10th fewest
TE186.2–19.0Start
71
WR · IND
11.211.2
vs HOU
allows 9th most
WR276.2–19.0Start
72
11.211.2
vs ATL
allows 16th most
WR286.2–19.0Start
73
11.211.8
at SF
allows 8th fewest
WR296.1–19.0Start
74
WR · BUF
11.110.5
vs LAC
allows 11th most
WR306.1–19.0Start
75
11.010.2
at DET
allows 1st most
WR316.1–18.7Start
76
10.710.7
at BUF
allows 15th most
TE195.9–18.2Flex
77
TE · SEA
10.79.9
at WAS
allows 4th most
TE205.9–18.2Start
78
10.511.4
vs NE
allows 6th fewest
RB276.3–16.2Start
79
WR · PIT
10.511.4
vs CIN
allows 5th fewest
WR325.8–17.9Start
80
10.210.5
at MIA
allows 6th fewest
WR335.6–17.4Start
81
WR · CLE
10.210.2
vs CAR
allows 11th fewest
WR345.6–17.4Start
82
10.210.2
vs ATL
allows 9th fewest
RB286.1–15.8Start
83
10.211.3
vs LV
allows 12th fewest
RB296.1–15.7Start
84
10.19.1
at BUF
allows 8th most
WR355.6–17.2Start
85
10.111.0
vs NE
allows 2nd fewest
TE215.6–17.3Flex
86
10.110.1
vs LAR
allows 15th most
WR365.6–17.2Start
9.810.7
at JAX
allows 7th fewest
RB305.9–15.2Start
88
WR · TEN
9.79.0
at NYG
allows 6th most
WR375.4–16.6Start
89
WR · TB
9.79.7
vs MIN
allows 16th fewest
WR385.3–16.5Start
90
9.68.9
at IND
allows 2nd most
WR395.3–16.4Flex
91
WR · CLE
9.69.6
vs CAR
allows 11th fewest
WR405.3–16.3Flex
92
9.610.1
vs KC
allows 3rd fewest
WR415.3–16.3Flex
93
WR · TB
9.59.5
vs MIN
allows 16th fewest
WR425.2–16.1Start
94
TE · CAR
9.59.5
at CLE
allows 11th fewest
TE225.3–16.1Flex
95
WR · NE
9.49.4
at JAX
allows 14th fewest
WR435.2–16.0Start
96
9.410.2
vs PHI
allows 1st fewest
TE235.1–16.0Flex
9.38.6
at NYG
allows 6th most
WR445.1–15.8Start
98
RB · DEN
9.311.2
vs LAR
allows 8th fewest
RB315.5–14.4Flex
99
9.210.0
vs LV
allows 7th fewest
WR455.1–15.6Flex
100
9.29.2
at TB
allows 10th fewest
WR465.1–15.7Start
101
9.19.1
at CHI
allows 14th most
WR475.0–15.5Flex
102
WR · CHI
9.19.1
vs PHI
allows 9th fewest
WR485.0–15.5Start
103
TE · NYJ
9.18.4
at DET
allows 1st most
TE245.0–15.4Flex
104
9.18.4
at WAS
allows 4th most
WR495.0–15.4Flex
105
WR · JAX
9.09.0
vs NE
allows 13th fewest
WR505.0–15.3Flex
106
9.010.3
vs SEA
allows 1st fewest
WR514.9–15.2Flex
107
RB · LAR
9.08.3
at DEN
allows 8th most
RB325.3–13.9Start
108
TE · TEN
8.98.9
at NYG
allows 11th most
TE254.9–15.1Flex
8.710.3
vs SEA
allows 4th fewest
RB335.2–13.5Start
110
RB · DEN
8.710.5
vs LAR
allows 8th fewest
RB345.2–13.4Flex
111
WR · LV
8.68.6
at NO
allows 15th fewest
WR524.7–14.6Flex
112
TE · MIA
8.48.4
vs KC
allows 12th most
TE264.7–14.3Flex
113
WR · NE
8.48.4
at JAX
allows 14th fewest
WR534.6–14.2Flex
114
WR · WAS
8.49.6
vs SEA
allows 1st fewest
WR544.6–14.2Flex
115
8.410.1
at WAS
allows 5th fewest
RB355.0–13.0Start
116
RB · TEN
8.48.6
at NYG
allows 5th most
RB365.0–13.0Start
117
WR · LAC
8.17.3
at BUF
allows 8th most
WR554.4–13.8Flex
118
RB · NO
8.18.1
vs LV
allows 12th fewest
RB374.9–12.6Start
119
RB · HOU
8.17.5
at IND
allows 4th most
RB384.8–12.5Flex
120
TE · TB
8.18.8
vs MIN
allows 3rd fewest
TE274.4–13.8Flex
121
RB · BAL
8.07.0
at DAL
allows 6th most
RB394.8–12.4Flex
122
8.07.4
at IND
allows 2nd most
WR564.4–13.7Bench
123
7.99.5
vs CIN
allows 5th fewest
WR574.3–13.4Flex
124
WR · CHI
7.87.8
vs PHI
allows 9th fewest
WR584.3–13.2Flex
125
WR · DAL
7.87.8
vs BAL
allows 10th most
WR594.3–13.3Flex
126
7.78.5
at DEN
allows 12th fewest
TE284.2–13.0Bench
127
WR · JAX
7.68.4
vs NE
allows 13th fewest
WR604.1–12.9Flex
128
7.37.3
at JAX
allows 14th fewest
WR614.0–12.4Flex
129
WR · IND
7.37.3
vs HOU
allows 9th most
WR624.1–12.4Flex
130
WR · DEN
7.37.3
vs LAR
allows 15th most
WR634.0–12.4Flex
131
7.26.7
at BUF
allows 3rd most
RB404.3–11.2Flex
132
7.17.5
at SF
allows 8th fewest
WR643.9–12.1Bench
133
7.17.1
at SF
allows 15th most
RB414.3–11.0Flex
134
TE · CIN
7.17.7
at PIT
allows 8th fewest
TE293.9–12.1Flex
135
WR · SEA
7.07.2
at WAS
allows 4th most
WR653.9–11.9Flex
136
7.07.0
at TB
allows 10th fewest
WR663.8–11.9Flex
137
7.07.6
vs MIN
allows 2nd fewest
RB424.1–10.9Flex
138
WR · BUF
7.07.3
vs LAC
allows 11th most
WR673.9–11.9Flex
139
RB · CHI
6.97.7
vs PHI
allows 14th fewest
RB434.1–10.7Flex
140
RB · GB
6.96.9
vs ATL
allows 9th fewest
RB444.1–10.7Flex
141
6.76.9
at MIA
allows 6th fewest
WR683.7–11.4Flex
142
6.66.1
vs TEN
allows 3rd most
WR693.6–11.2Flex
143
WR · LV
6.56.5
at NO
allows 15th fewest
WR703.5–11.0Flex
144
6.56.0
vs CAR
allows 1st most
RB453.9–10.0Flex
145
WR · PHI
6.36.3
at CHI
allows 14th most
WR713.4–10.7Bench
146
WR · CLE
6.16.1
vs CAR
allows 11th fewest
WR723.3–10.3Bench
147
6.16.6
at WAS
allows 5th fewest
RB463.7–9.4Flex
148
RB · NYJ
6.06.0
at DET
allows 16th most
RB473.6–9.3Flex
149
5.96.6
at DEN
allows 12th fewest
TE303.3–10.1Bench
150
WR · CHI
5.95.9
vs PHI
allows 9th fewest
WR733.3–10.0Flex

Show all 359

3 players have no start/sit row this week, so the Sharp number is the raw projection and the row says so.

How the numbers are scored

The Sharp number starts from the week’s Sleeper projection, scored in your league. The Sharp Model’s start/sit run adjusts each projection for the matchup, the Vegas total, injury, weather and recent usage; those adjustments multiply, so the same share of the change carries to any scoring. A player ruled out is zero and sits at the foot of the board. Floor and ceiling move with the number. The call is the start/sit call, made in FFPC scoring.

Scoring is yours to set above, and it is kept in the address, so a link carries the league with it. FFPC, PPR, Half PPR and Standard all pay 0.1 a rushing or receiving yard, 6 a rushing or receiving touchdown and 2 a two-point conversion. On top of that, FFPC pays a point per catch and 1.5 per tight end catch, a point per 20 passing yards, and one off for an interception or a lost fumble. TE premium adds half a point to a tight end’s catch, and FFPC has it built in; 6-pt pass TD makes a passing touchdown worth 6 instead of 4. Kickers and defenses score Sleeper’s standard points in every preset.

The last choice you make here is remembered on this device, so the next visit opens on your league.