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Sharp Six

Week 3 rankings

FFPC, TE premium, 6-point passing TDs, superflex, 12 teams · 456 players

Updated 34 h ago
TE premium, part of FFPC scoring6-pt pass TDSuperflex
101214

Week 3 rankings

In order of the Sharp Model’s number: the week’s projection scored your way, then moved by the same matchup, Vegas, injury, weather and usage adjustments that make the start/sit calls. The raw projection sits beside it, so you can see what the adjustments did.

PlayerSharpProjOppPos rankFloor–ceilingCall
1
QB · BAL
35.330.8
at DAL
allows 2nd most
QB124.6–49.4Must start
31.527.5
at MIA
allows 5th most
QB222.1–44.0Must start
3
QB · BUF
31.329.5
vs LAC
allows 13th fewest
QB321.9–43.7Must start
4
QB · SF
30.428.7
vs ARI
allows 11th most
QB421.3–42.6Must start
5
QB · DET
27.425.8
vs NYJ
allows 12th fewest
QB519.1–38.3Start
6
QB · DAL
25.525.5
vs BAL
allows 15th most
QB617.8–35.7Start
7
QB · PHI
25.523.6
at CHI
allows 8th most
QB717.9–35.7Start
8
RB · DET
24.823.4
vs NYJ
allows 13th fewest
RB114.9–38.4Must start
9
QB · NO
24.024.0
vs LV
allows 9th fewest
QB816.8–33.6Start
23.621.9
at WAS
allows 4th most
WR113.0–40.2Must start
11
QB · NE
23.523.5
at JAX
allows 11th fewest
QB916.5–32.9Start
12
23.520.5
at MIA
allows 2nd most
RB214.0–36.3Must start
13
23.025.0
vs NE
allows 2nd fewest
QB1016.1–32.2Start
14
QB · SEA
22.722.7
at WAS
allows 3rd most
QB11–No Sharp adjustment
15
QB · MIN
22.522.5
at TB
allows 10th most
QB1215.8–31.5Start
16
QB · NYJ
22.520.8
at DET
allows 1st most
QB1315.7–31.5Flex
17
22.421.8
at BUF
allows 9th most
QB1415.8–31.4Flex
18
QB · GB
22.322.3
vs ATL
allows 12th most
QB1515.6–31.2Flex
22.020.8
vs ARI
allows 15th fewest
RB313.3–34.2Must start
20
QB · CIN
22.023.9
at PIT
allows 5th fewest
QB1615.4–30.8Flex
21
RB · BAL
21.819.0
at DAL
allows 6th most
RB413.1–33.7Must start
22
QB · HOU
21.720.1
at IND
allows 4th most
QB1715.2–30.4Flex
23
QB · CAR
21.621.6
at CLE
allows 15th fewest
QB1815.1–30.3Flex
20.619.4
vs NYJ
allows 12th fewest
WR211.3–34.9Must start
25
QB · PIT
20.220.2
vs CIN
allows 13th most
QB1914.2–28.2Bench
26
20.220.2
at GB
allows 12th most
RB512.1–31.3Must start
27
QB · DEN
20.221.9
vs LAR
allows 6th fewest
QB2014.1–28.3Flex
28
QB · LV
20.020.0
at NO
allows 10th fewest
QB2114.0–28.0Bench
29
20.021.7
at DEN
allows 8th fewest
QB2214.0–27.9Bench
30
QB · IND
19.518.1
vs HOU
allows 7th most
QB2313.6–27.4Bench
31
19.421.1
vs MIN
allows 7th fewest
QB2413.6–27.1Bench
32
19.320.4
at SF
allows 4th fewest
QB2513.5–27.0Bench
33
QB · MIA
19.020.1
vs KC
allows 3rd fewest
QB2613.3–26.7Bench
34
18.718.7
vs TEN
allows 16th fewest
QB2713.0–26.2Bench
35
TE · ARI
18.720.3
at SF
allows 5th fewest
TE110.3–31.8Must start
36
18.418.4
vs CAR
allows 14th most
QB2812.9–25.7Avoid
37
18.219.8
vs HOU
allows 1st fewest
RB611.0–28.2Must start
38
QB · TEN
18.016.7
at NYG
allows 6th most
QB2912.7–25.2Bench
39
QB · ATL
17.917.9
at GB
allows 14th fewest
QB3012.5–25.0Avoid
40
WR · BAL
17.717.2
at DAL
allows 7th most
WR39.8–30.1Must start
41
WR · DAL
17.417.4
vs BAL
allows 10th most
WR49.5–29.6Must start
42
16.915.6
at NO
allows 7th most
RB710.1–26.1Must start
43
16.816.8
at TB
allows 10th fewest
WR59.3–28.6Must start
44
16.615.7
vs LAC
allows 13th most
TE29.2–28.3Must start
45
16.514.4
vs ARI
allows 8th most
TE39.1–28.0Must start
46
WR · NO
16.517.9
vs LV
allows 7th fewest
WR69.1–28.0Must start
47
RB · MIA
16.416.4
vs KC
allows 11th fewest
RB89.8–25.4Must start
48
16.315.1
at DET
allows 1st most
WR79.0–27.7Must start
49
RB · CIN
16.216.2
at PIT
allows 10th most
RB99.7–25.1Must start
50
16.215.0
at IND
allows 4th most
RB109.7–25.1Must start
51
RB · BUF
16.216.6
vs LAC
allows 3rd fewest
RB119.7–25.0Must start
52
WR · LAC
15.714.1
at BUF
allows 8th most
WR88.6–26.7Must start
15.615.6
vs ATL
allows 16th most
WR98.6–26.5Must start
54
WR · PHI
15.515.5
at CHI
allows 14th most
WR108.5–26.4Must start
55
15.515.5
vs BAL
allows 13th most
RB129.3–24.0Must start
56
WR · CIN
15.516.8
at PIT
allows 4th fewest
WR118.5–26.3Must start
57
15.314.2
at BUF
allows 3rd most
RB139.2–23.8Must start
15.215.2
vs NE
allows 13th fewest
WR128.4–25.9Must start
59
RB · NYJ
15.015.0
at DET
allows 16th most
RB149.0–23.2Must start
60
RB · PIT
14.916.6
vs CIN
allows 9th most
RB159.0–23.1Start
61
14.913.8
at IND
allows 5th most
TE48.2–25.3Start
62
14.914.9
vs BAL
allows 10th most
WR138.1–25.3Must start
63
TE · KC
14.814.0
at MIA
allows 9th most
TE58.1–25.3Must start
64
TE · BAL
14.814.0
at DAL
allows 10th most
TE68.2–25.2Must start
65
14.713.6
at DEN
allows 8th most
RB168.8–22.7Must start
66
14.514.5
at SF
allows 15th most
RB178.7–22.5Start
67
TE · LV
14.516.1
at NO
allows 16th fewest
TE78.0–24.6Must start
68
14.516.1
at CHI
allows 11th most
RB188.7–22.4Start
69
14.516.6
vs SEA
allows 1st fewest
QB3110.2–20.2Avoid
70
TE · GB
14.513.4
vs ATL
allows 6th most
TE88.0–24.6Must start
14.414.4
at CLE
allows 13th most
WR147.9–24.5Must start
72
RB · NYG
14.114.1
vs TEN
allows 14th most
RB198.5–21.9Start
73
RB · CAR
14.014.0
at CLE
allows 10th fewest
RB208.4–21.7Start
74
WR · SF
13.813.4
vs ARI
allows 5th most
WR157.6–23.5Must start
75
TE · DET
13.814.1
vs NYJ
allows 7th fewest
TE97.6–23.4Must start
76
RB · CHI
13.713.7
vs PHI
allows 14th fewest
RB218.2–21.3Start
77
RB · TB
13.614.8
vs MIN
allows 2nd fewest
RB228.2–21.1Start
78
QB · CHI
13.513.5
vs PHI
allows 16th most
QB32–No Sharp adjustment
79
WR · ATL
13.513.5
at GB
allows 12th most
WR167.4–22.9Must start
80
WR · CAR
13.414.9
at CLE
allows 13th most
WR177.4–22.8Start
81
13.412.4
vs CAR
allows 1st most
RB238.1–20.8Start
82
WR · NYG
13.313.7
vs TEN
allows 3rd most
WR187.3–22.6Must start
83
13.312.5
vs NYJ
allows 12th fewest
WR197.2–22.5Start
84
WR · LAR
13.214.3
at DEN
allows 2nd fewest
WR207.2–22.4Start
85
WR · DEN
13.113.1
vs LAR
allows 15th most
WR217.2–22.2Start
86
WR · SF
12.711.1
vs ARI
allows 5th most
WR227.0–21.6Start
87
TE · IND
12.612.6
vs HOU
allows 13th fewest
TE106.9–21.4Start
88
WR · CIN
12.413.5
at PIT
allows 4th fewest
WR236.8–21.1Start
89
TE · NE
12.412.4
at JAX
allows 14th most
TE116.8–21.0Start
90
12.010.5
at DAL
allows 7th most
WR246.6–20.4Start
91
WR · KC
12.012.3
at MIA
allows 6th fewest
WR256.6–20.4Start
92
RB · MIN
11.713.0
at TB
allows 16th fewest
RB247.1–18.1Start
93
TE · NYG
11.711.7
vs TEN
allows 14th fewest
TE126.5–19.9Start
94
11.710.8
vs CIN
allows 2nd most
TE136.4–19.8Start
11.612.6
at JAX
allows 7th fewest
RB257.0–18.0Start
96
WR · BUF
11.412.0
vs LAC
allows 11th most
WR266.3–19.5Start
97
11.410.6
at TB
allows 3rd most
TE146.3–19.4Start
98
TE · CLE
11.411.4
vs CAR
allows 9th fewest
TE156.3–19.3Start
99
11.312.3
vs LV
allows 4th fewest
TE166.2–19.2Start
100
TE · ATL
11.311.3
at GB
allows 16th most
TE176.2–19.2Start
101
RB · TEN
11.311.6
at NYG
allows 5th most
RB266.8–17.5Start
102
TE · DAL
11.211.2
vs BAL
allows 10th fewest
TE186.2–19.0Start
103
WR · IND
11.211.2
vs HOU
allows 9th most
WR276.2–19.0Start
104
11.211.2
vs ATL
allows 16th most
WR286.2–19.0Start
105
11.211.8
at SF
allows 8th fewest
WR296.1–19.0Start
106
WR · BUF
11.110.5
vs LAC
allows 11th most
WR306.1–19.0Start
107
11.010.2
at DET
allows 1st most
WR316.1–18.7Start
108
10.710.7
at BUF
allows 15th most
TE195.9–18.2Flex
109
TE · SEA
10.79.9
at WAS
allows 4th most
TE205.9–18.2Start
110
10.511.4
vs NE
allows 6th fewest
RB276.3–16.2Start
111
WR · PIT
10.511.4
vs CIN
allows 5th fewest
WR325.8–17.9Start
112
10.210.5
at MIA
allows 6th fewest
WR335.6–17.4Start
113
WR · CLE
10.210.2
vs CAR
allows 11th fewest
WR345.6–17.4Start
114
10.210.2
vs ATL
allows 9th fewest
RB286.1–15.8Start
115
10.211.3
vs LV
allows 12th fewest
RB296.1–15.7Start
116
10.19.1
at BUF
allows 8th most
WR355.6–17.2Start
117
10.111.0
vs NE
allows 2nd fewest
TE215.6–17.3Flex
118
10.110.1
vs LAR
allows 15th most
WR365.6–17.2Start
119
Kansas City Chiefs
DEF · KC
9.99.3
at MIA
DEF13.9–19.7Must start
9.810.7
at JAX
allows 7th fewest
RB305.9–15.2Start
121
WR · TEN
9.79.0
at NYG
allows 6th most
WR375.4–16.6Start
122
WR · TB
9.79.7
vs MIN
allows 16th fewest
WR385.3–16.5Start
123
9.68.9
at IND
allows 2nd most
WR395.3–16.4Flex
124
WR · CLE
9.69.6
vs CAR
allows 11th fewest
WR405.3–16.3Flex
125
9.610.1
vs KC
allows 3rd fewest
WR415.3–16.3Flex
126
WR · TB
9.59.5
vs MIN
allows 16th fewest
WR425.2–16.1Start
127
TE · CAR
9.59.5
at CLE
allows 11th fewest
TE225.3–16.1Flex
128
WR · NE
9.49.4
at JAX
allows 14th fewest
WR435.2–16.0Start
129
9.410.2
vs PHI
allows 1st fewest
TE235.1–16.0Flex
130
Seattle Seahawks
DEF · SEA
9.39.3
at WAS
DEF23.7–18.6Must start
131
9.38.6
at NYG
allows 6th most
WR445.1–15.8Start
132
RB · DEN
9.311.2
vs LAR
allows 8th fewest
RB315.5–14.4Flex
133
K · DET
9.28.7
vs NYJ
K15.1–14.3Must start
134
9.210.0
vs LV
allows 7th fewest
WR455.1–15.6Flex
135
9.29.2
at TB
allows 10th fewest
WR465.1–15.7Start
136
San Francisco 49ers
DEF · SF
9.18.6
vs ARI
DEF33.7–18.2Must start
137
9.19.1
vs BAL
K25.1–14.2Must start
138
9.19.1
at CHI
allows 14th most
WR475.0–15.5Flex
139
WR · CHI
9.19.1
vs PHI
allows 9th fewest
WR485.0–15.5Start
140
Philadelphia Eagles
DEF · PHI
9.19.1
at CHI
DEF43.6–18.2Must start
141
TE · NYJ
9.18.4
at DET
allows 1st most
TE245.0–15.4Flex
142
9.18.4
at WAS
allows 4th most
WR495.0–15.4Flex
143
9.08.5
vs ARI
K35.0–14.0Must start
144
9.08.5
at MIA
K45.0–14.0Must start
145
WR · JAX
9.09.0
vs NE
allows 13th fewest
WR505.0–15.3Flex
146
9.09.0
vs HOU
K55.0–14.0Start
147
9.010.3
vs SEA
allows 1st fewest
WR514.9–15.2Flex
148
RB · LAR
9.08.3
at DEN
allows 8th most
RB325.3–13.9Start
149
Detroit Lions
DEF · DET
8.98.4
vs NYJ
DEF53.5–17.8Start
150
TE · TEN
8.98.9
at NYG
allows 11th most
TE254.9–15.1Flex

Show all 456

3 players have no start/sit row this week, so the Sharp number is the raw projection and the row says so.

How the numbers are scored

The Sharp number starts from the week’s Sleeper projection, scored in your league. The Sharp Model’s start/sit run adjusts each projection for the matchup, the Vegas total, injury, weather and recent usage; those adjustments multiply, so the same share of the change carries to any scoring. A player ruled out is zero and sits at the foot of the board. Floor and ceiling move with the number. The call is the start/sit call, made in FFPC scoring.

Scoring is yours to set above, and it is kept in the address, so a link carries the league with it. FFPC, PPR, Half PPR and Standard all pay 0.1 a rushing or receiving yard, 6 a rushing or receiving touchdown and 2 a two-point conversion. On top of that, FFPC pays a point per catch and 1.5 per tight end catch, a point per 20 passing yards, and one off for an interception or a lost fumble. TE premium adds half a point to a tight end’s catch, and FFPC has it built in; 6-pt pass TD makes a passing touchdown worth 6 instead of 4. Kickers and defenses score Sleeper’s standard points in every preset.

The last choice you make here is remembered on this device, so the next visit opens on your league.